Hammer++/en
< Hammer++
Language subpage
This subpage is used on the Hammer++ page to display content in English.
If you have edited the language subpage, do not forget to purge the base page by clicking on the button on the right. Otherwise, its contents will not be updated.
Hammer++ is a community-made modification of the Valve Hammer Editor for Source that provides an updated, more stable, feature-rich version of the editor. The trailer and website can be found here.
Hammer++ currently supports the following branches of the Source engine:
- Counter-Strike: Global Offensive (does not work for CS2, only CS:GO through
csgo_legacy
branch, so it is essentially deprecated for that use. Still usable for and however, as well as third-party games running on CS:GO branch.) - Team Fortress 2
- Counter-Strike: Source
- Source 2013 Multiplayer
- Source 2013 Singleplayer
It is also included with Military Conflict: Vietnam, in lieu of vanilla Hammer.
Other games/mods tested
Main article: Hammer++/Docs/Installation for Other Games
Important:In order to use CS:GO Hammer++, you must have the
csgo_legacy
beta branch installed for Counter-Strike 2.
Game | Hammer++ Version | Notes |
---|---|---|
Portal 2 | CS:GO | |
Portal 2: Community Edition | CS:GO | Unsupported by devs; They will not help if any issues are found
Important:BETA TESTERS: Remember, your job is to test P2CE and its tools. Please refrain from using Hammer++ with P2CE.
|
Alien Swarm | CS:GO | |
Left 4 Dead 2 | CS:GO | Some models may appear as errors |
Left 4 Dead | CS:GO | Some models may appear as errors |
Momentum Mod | CS:GO | [confirm] |
Source Filmmaker | CS:GO | |
Titanfall engine branch games | CS:GO | [confirm] |
Garry's Mod | Source 2013 Multiplayer | Similar to standard method, but make sure to view this file as well for additional steps |
Day of Defeat: Source | Source 2013 Multiplayer | |
Black Mesa (Steam) | Source 2013 Multiplayer | New lighting entities may not show in lighting preview; use old entities during light test and swap to final for full compile |
Black Mesa (Mod) | Source 2013 Singleplayer | Make sure to point towards the Source 2007 compilers! |
Mapbase | Source 2013 Singleplayer | |
Postal III | Source 2013 Singleplayer | Requires modification to Postal 3's FGD file(s); Recommended to use Postal 3's compilers instead; Some Hammer features from Postal 3's are missing like 'prefabs';
Requires Source SDK Base 2013 MP/SP to be installed; Requires folder linking inside SDK Base's 'sourcetest' folder to load assets; Hammer++ will crash if placed inside Postal 3's bin folder |
Features
- Accurate lighting preview
- Upgraded graphic fidelity
- Significantly better stability
- Particle rendering
- 2D + 3D skybox preview
- New model browser, particle browser, color editor, and keybinding editor
- Realtime display of fog and ropes
- Variety of new tools such as physics simulation, gizmo manipulation, drawing of polygon shapes, and convex brush merging
- New
func_instance
tools - Quality of life improvements
- ... and much more!
A more detailed feature list can be found on the website and you can support ficool2 via Ko-fi
Caveats
Warning:Does not support some features from Hammer 4.x, such as "Convert WAD to VMT...", or loading GoldSrc ".MAP" files directly.
Bug:Always uses Windows's high-DPI scaling setting, even when scaling override mode is set to "Application" in File Explorer's compatibility settings for
hammerplusplus.exe
. This can result in less real estate than Hammer 4.x, depending on Windows settings.Additional bugs can be found in the official issue tracker, which is no longer maintained.