This article relates to the game "Half-Life: Alyx". Click here for more information.
This article relates to the workshop tools for "Half-Life: Alyx". Click here for more information.
This article's documentation is for Source 2. Click here for more information.

Getting Started

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With the release of the Half-Life: Alyx Workshop Tools, Valve has released the latest version of the Source Filmmaker with them, allowing users to take advantage of the high quality assets and maps that Half-Life: Alyx has, as well as the growing list of assets available on the Steam Workshop.

Getting Started with the Half-Life: Alyx SFM

To get started, you're first going to need to own Half-Life: Alyx on Steam. Then, you must follow the steps for installing the tools and creating your first addon. The addon you create will be where your SFM content will live, so make it something memorable like "sourcefilmmaker" or "usermod" (this is equivalent to the mod name with the old tools, if you remember that.)

As an aside, all your addon content will exist in hlvr_addons/mod_name, so i.e. C:/Program Files (x86)/Steam/steamapps/common/Half-Life Alyx/game/hlvr_addons/usermod.

Note.png Note: Source 2 uses the 'content' and 'game' folders found in 'Half-Life Alyx' for models, materials, maps, sounds, etc. so when you have custom content that you're making, it'll exist in 'content,' and anything in content will be automatically compiled and turned into game-ready assets, found in 'game'

You can open the SFM by opening your addon in the workshop tools, and clicking the Source Filmmaker icon.


Next Pages

Getting Started with the Source 2 Filmmaker can be a bit tricky, especially if you're only used to Source 1 Filmmaker. Please read onto these next few pages to learn more about using the Source 2 Filmmaker to it's fullest potential: