func_pendulum
(Redirected from Func pendulum (GoldSource Engine))
func_pendulum
is a point entity available in all GoldSrc games. It creates an object that moves in the manner of a pendulum. Because this is a rotating entity, an origin brush must be a part of it.
Key Values
Global:
- Global Entity Name <string>
- Name to identify entity accross level transitions. Entities with the same global name will have the same status accross maps.
Targetname:
- Name
(targetname)
<targetname> - The targetname that other entities refer to this entity by.
- Render FX
(renderfx)
<choices> - Render FX mode to use, for special effects.
Value Description 0 Normal 1 Slow Pulse 2 Fast Pulse 3 Slow Wide Pulse 4 Fast Wide Pulse 5 Slow Fade Away 6 Fast Fade Away 7 Slow Become Solid 8 Fast Become Solid 9 Slow Strobe 10 Fast Strobe 11 Faster Strobe 12 Slow Flicker 13 Fast Flicker 14 Constant Glow 15 Distort 16 Hologram (Distort + fade)
- Render Mode
(rendermode)
<choices> - Render Mode to use.
Value Description 0 Normal 1 Color 2 Texture 3 Glow 4 Solid 5 Additive
- FX Amount (1-255)
(renderamt)
<integer> - Controls transparency when using another render mode then normal. 0 is completely invisible, and 255 is opaque.
- FX Color (R G B)
(rendercolor)
<color255> - Color to use by the specified render mode.
Also used to control the speed of scrolling textures; seefunc_conveyor
for more information.
Angles:
- Pitch Yaw Roll (Y Z X)
(angles)
<angle> - This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
ZHLT:
- ZHLT Lightflags <choices>
- Special lighting behavior. Only available if using Zoner's Half-Life Compile Tools.
- 0 : "Default"
- 1 : "Embedded Fix"
- 2 : "Opaque (blocks light)"
- 3 : "Opaque + Embedded fix"
- 6 : "Opaque + Concave Fix"
- Light Origin Target <string>
- Used to define a target to sample lighting from.
Pendulum:
- Speed <integer>
- Speed at which the pendulum swings in degrees/second.
- Distance <integer>
- Maximum distance the pendulum swings.
- Damping (0-1000) <integer>
- _minlight <integer>
- Minimum amount of light this entity recieves.
Flags
- 1 : Start ON
- 8 : Passable
- 16 : Auto-return - If this is enabled, it will cause the pendulum to return to the start position when it is triggered. This may produce unexpected results.
- 64 : X Axis
- 128 : Y Axis
- 2048 : Not in Deathmatch