func_door
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func_door точечный объект доступна во всех играх на движке Source и Source2.
Описание
Используется для создание простой раздвижной двери
Ключевые значения
- Move Direction (Направление движения)
<angle>
(угол) - Направление, в котором дверь будет двигаться, когда её откроют. Она всегда перемещается на собственную длину.
- Block Filter Name (Имя фильтра блока)
<targetname>
(имя фильтра) - (Доступно только в Half-Life: Source) Фильтр, который определяет, какие энтити или NPC могут блокирывать закрытие или открытие двери.
Origin:
- Origin (X Y Z)
<origin>
- The position of this entity's center in the world. Rotating entities typically rotate around their origin.
Angles:
- Pitch Yaw Roll (Y Z X)
<angle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
BaseDoor:
- Linked Door (chainstodoor)
<string>
!FGD - Passes the door's
+use
inputs and touch events onto a different door, so it also is activated. - Block Filter Name (filtername)
<targetname>
- (For Half-Life: Source) Filter to use to determine entities that can block the door.
- Speed (speed)
<float>
- Speed that the door moves, in units (sliding door) or degrees (rotating door) per second.
- Start Sound (noise1)
<sound>
- Sound to play when the door starts moving (regardless of opening or closing).
- Stop Sound (noise2)
<sound>
- Sound to play when the door stops moving (regardless of opening or closing).
- Start Close Sound (startclosesound)
<sound>
- Sound to play when the door starts closing.
- Stop Close Sound (closesound)
<sound>
- Sound to play when the door stops closing.
- Delay Before Reset (wait)
<float>
- Time until the door returns to the closed position. A value of -1 means the door never auto-closes.
- Lip (lip)
<float>
- When the door opens, it will move its full length minus this many units. Negative values will make the door move that many more than its length.
- Blocking Damage (dmg)
<float>
- Amount of damage done to entities that block the movement of this door, per frame.

trigger_teleport
while using noclip
, they will not be damaged.- Force Closed (forceclosed)
<boolean>
- Makes the door close no matter what. Useful for doors that have to close even if the player tries to block them with objects.
- Ignore Debris (ignoredebris)
<boolean>
- Changes the door's collision group to
COLLISION_GROUP_INTERACTIVE
, which ignores debris objects. Not compatible with the Non-solid to Player spawnflag as it also sets a collision group. -
Health (health)<integer>
- Deprecated. Do not use.
-
Message If Triggered (message)<string>
- Deprecated. Do not use.
- Locked Sound (locked_sound)
<string>
- Sound played when the player tries to open the door, and fails because it's locked.
- Unlocked Sound (unlocked_sound)
<string>
- Sound played when door is unlocked.
- Spawn Position (spawnpos)
<choices>
- State the door should begin in.
- 0: Closed
- 1: Open
- Locked Sentence (locked_sentence)
<choices>
(Half-Life: Source) - Intercom voiceline for when the player tries to use the door, but it's locked.
- Unlocked Sentence (unlocked_sentence)
<choices>
(Half-Life: Source) - Intercom voiceline for when the door is unlocked.
- Loop Moving Sound? (loopmovesound)
<boolean>
- Makes the door's Start Sound loop until the door finishes moving.

Флаги

BaseDoor:
1: Starts Open- Obsolete. Door behaves more like the doors in Half-Life. Some outputs don't work.- 4: Non-solid to Player - Sets the collision group to
COLLISION_GROUP_PASSABLE_DOOR
, so the player cannot collide with it while other things can. This is not compatible with Ignore Debris as that also sets a collision group. - 8: Passable - This door is solid to nothing at all.
- 32: Toggle - Inputs are interpreted as to change between open and shut. That is, inputs are interpreted as to open if the door is closed and to close if open, instead of the default behavior where inputs are always interpreted as to open. This overrides the delay before reset (wait) to -1 i.e. never reset.
- 256:
Use
Opens - 512: NPCs Can't - NPCs can't open this door.
- 1024: Touch Opens - When a player or NPC touches the door, it will count as an attempt to open it.
- 2048: Starts locked - This door spawns locked and cannot be opened by the player or NPCs (but buttons can still trigger it)
- 4096: Door Silent - This door makes no noise.
- 65536: New
Use
rules !FGD - To do: Describe difference..?
Input'ы
Door:
-
Open
- Opens door.
-
Close
- Closes door.
-
Toggle
- Opens door if closed, closes door if opened.
-
Lock
- Prevent door from opening, but can still close.
-
Unlock
- Allow door to operate as normal.
-
SetSpeed
- float
Output'ы
BaseDoor:
-
OnClose
- Fired when the door starts to close.
-
OnOpen
- Fired when the door starts to open.
-
OnFullyClosed
- Fired when the door finishes closing. Reversed if Start Open flag is set.
-
OnFullyOpen
- Fired when the door finishes opening. Reversed if Start Open flag is set.
-
OnBlockedClosing
- Fired when the door has been blocked from closing.
!activator
is whatever blocks the door. -
OnBlockedOpening
- Fired when the door has been blocked from opening.
!activator
is whatever blocks the door. -
OnUnblockedClosing
- Fired when the door is no longer blocked from closing.
-
OnUnblockedOpening
- Fired when the door is no longer blocked from opening.
-
OnLockedUse
- Fired when the player tries to open the door but fails because it is locked.