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func_button

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func_button
ТипБрашевая сущность
ДвижокSource Source 2
ДоступностьВо всех играх
 

func_button — это брашевая сущность, доступная во всех играх на движке Source Source. Она разработана, чтобы создавать используемые игроком кнопки. При использовании игроком она принимает вид нажатой кнопки. Для примера, func_button используется для создания клавишной панели.

Icon-Bug.pngОшибка:Не блокируете когда нажата; она не вернётся на место, когда разблокируется.


Blank image.pngНужно сделать: This template is currently using deprecated suf or {{Lang}}-based translations. Please use the main {{Code class}} instead, which uses {{Autolang}}.
В коде представлен в виде класса CBaseButton, определённого в файле buttons.cpp.


Keyvalues

Move Direction (Pitch Yaw Roll) (movedir) <angle>
Specifies the direction of motion to move when the button is used.
Speed (speed) <integer>
The speed that the button moves, in units per second.
Health (Obsolete) (health) <integer>
Legacy method of specifying whether or not the button can be shot to activate it. Use the Damage Activates spawnflag instead.
Lip (lip) <integer>
The amount, in inches, of the button to leave sticking out of the wall it recedes into when pressed. Negative values make the button recede even further into the wall.
Master (Obsolete) (master) <string>
Legacy support: The name of a master entity. If the master hasn't been activated, this button cannot be pressed.
Sounds (sounds) <choices>
Make this button emit a sound when pressed.
Note.pngПримечание:The list below was made for Half-Life 2. All games support this keyvalue, but some don't have a number of these sound files. To edit these sounds, look for Buttons.snd (followed by a number from the Value column in this table) in hl2/scripts/game_sounds_world.txt or your game's appropriate Soundscript file.
Значение Описание Звук по умолчанию
Кнопки
0 None (Silent) common/null.wav
1 Big zap & Warmup buttons/button1.wav
2 Access Denied buttons/button2.wav
3 Access Granted buttons/button3.wav
4 Quick Combolock buttons/button4.wav
5 Power Deadbolt 1 buttons/button5.wav
6 Power Deadbolt 2 buttons/button6.wav
7 Plunger buttons/button7.wav
8 Small zap buttons/button8.wav
9 Keycard Sound buttons/button9.wav
10 Buzz buttons/button10.wav
11 Buzz Off buttons/button11.wav
12 latch locked doors/latchlocked2.wav
13 Latch Unlocked doors/latchunlocked1.wav
14 Lightswitch buttons/lightswitch2.wav
15 small bleek buttons/button15.wav
16 small deny buttons/button16.wav
17 small doop buttons/button17.wav
18 small tech deny buttons/button18.wav
19 click and combine screen fuzz buttons/button19.wav
20 roomy beep buttons/button20.wav
Рычаги
21 lever or wheel: turn + move sqeek buttons/lever1.wav
22 lever or wheel: latch + release gas buttons/lever2.wav
23 lever or wheel: ratchet + sqeek buttons/lever3.wav
24 lever or wheel: large ratchet buttons/lever4.wav
25 lever or wheel: clanky + gas release buttons/lever5.wav
26 lever or wheel: latch + large metal thud buttons/lever6.wav
27 lever or wheel: smaller ratchet buttons/lever7.wav
28 lever or wheel: smaller lever move buttons/lever8.wav
Новые кнопки
31 shock buzz buttons/button21.wav
32 clickbeep buttons/button22.wav
33 tech blip buttons/button23.wav
34 clickbeepbeep open buttons/button24.wav
35 small high blip buttons/button12.wav
36 small tech fuzz blip buttons/button13.wav
37 small click bleep (change to lightswitch) buttons/button14.wav
Кнопки Комбайнов
40 combine door lock - locked buttons/combine_button_locked.wav
41 combine blip growl buttons/combine_button1.wav
42 combine squick growl buttons/combine_button2.wav
43 combine whine purr buttons/combine_button3.wav
44 combine click talk buttons/combine_button4.wav
45 combine click growl fizz buttons/combine_button5.wav
46 combine click fizz (deny) buttons/combine_button6.wav
47 combine click talker buttons/combine_button7.wav
Delay Before Reset (-1 stay) (wait) <integer>
Amount of time, in seconds, after the button has been pressed before it returns to the starting position. Once it has returned, it can be used again. If the value is set to -1, the button never returns.
Locked Sound (locked_sound) <choices>
Sound played when the player tries to use the button, and fails because it's locked.
Значение Описание Звук по умолчанию
0 None common/null.wav
2 Access Denied buttons/button2.wav
8 Small zap buttons/button8.wav
10 Buzz buttons/button10.wav
11 Buzz Off buttons/button11.wav
12 Latch Locked doors/latchlocked2.wav
Unlocked Sound (unlocked_sound) <choices>
Sound played when the button is unlocked.
Подтвердить:doesn't seem to work?
Значение Описание Звук по умолчанию
0 None common/null.wav
1 Big zap & Warmup buttons/button1.wav
3 Access Granted buttons/button3.wav
4 Quick Combolock buttons/button4.wav
5 Power Deadbolt 1 buttons/button5.wav
6 Power Deadbolt 2 buttons/button6.wav
7 Plunger buttons/button7.wav
8 Small zap buttons/button8.wav
9 Keycard Sound buttons/button9.wav
10 Buzz buttons/button10.wav
13 Latch Unlocked doors/latchunlocked1.wav
14 Lightswitch buttons/lightswitch2.wav
Locked Sentence (locked_sentence) <choices>
A sentence played when the player tries to use the button, and fails because it's locked.
Значение Описание
0 None
1 Gen. Access Denied
2 Security Lockout
3 Blast Door
4 Fire Door
5 Chemical Door
6 Radiation Door
7 Gen. Containment
8 Maintenance Door
9 Broken Shut Door
Unlocked Sentence (unlocked_sentence) <choices>
A sentence played when the button is unlocked.
Значение Описание
0 None
1 Gen. Access Granted
2 Security Disengaged
3 Blast Door
4 Fire Door
5 Chemical Door
6 Radiation Door
7 Gen. Containment
8 Maintenance area
Glow Entity (glow) <targetname> (in all games since Left 4 Dead)
The name of an entity that will get a +use glow for this button.
Note.pngПримечание:Left 4 Dead 2 the "Hand Extend" animation will play when looking at Glow Entity.
Icon-Bug.pngОшибка:The Engine cannot properly find the Glow entity if its off-grid. It will pick several entities close to where the supposed off-grid glow entity is.
Use Look-At Limit (min_use_angle) <string> (in all games since Counter-Strike: Global Offensive)
Limit the usable look-at angle. -1 is looking directly away, 0 is looking perpendicular, 1 is looking directly at. To allow a deviation of at most 45°, insert cos(45°) ≈ 0.7071 or for 5° use cos(5°) ≈ 0.9962 (see dot product).

Targetname:
Name (targetname) <string>
The targetname that other entities refer to this entity by.


Flags

  •  [1] : Don't move
  •  [32] : Toggle
  •  [256] : Touch Activates
  •  [512] : Damage Activates
  •  [1024] : Use Activates
  •  [2048] : Starts locked
  •  [4096] : Sparks
  •  [16384] : Non-solid (in all games since Counter-Strike: Global Offensive) (also in Garry's Mod)

Inputs

Lock
Lock the button, preventing it from functioning.
Unlock
Unlock the button, allowing it to function.
Press
Activate the button as if it was pressed.
PressIn
Activate the button as if it was pressed, sending it to the bottom position.
PressOut
Unpress the button, sending it to the top position.

Outputs

OnDamaged
Fired when the button is damaged.
OnPressed
Fired when the button is pressed.
OnUseLocked
Fired when the button is used while locked.
OnIn
Fired when the button reaches the in/pressed position.
OnOut
Fired when the button reaches the out/released position.

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