File:Shadowmapping filter1 res4096.jpg

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Original file(1,264 × 1,043 pixels, file size: 490 KB, MIME type: image/jpeg)

A very small scene demonstrating a env_projectedtexture with the "framebuffer fix", "Clipping fix" and "Grain fix". The depth texture resolution is set at 4096 and the grain/filter is at 1. Created with Hammer using only stock Half-life 2 content.

The purpose of this picture is to show that when using a env_projectedtexture, one can have crisp shadows with both prop and brush casting/receiving when properly setup.

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Date/TimeThumbnailDimensionsUserComment
current22:05, 30 June 2011Thumbnail for version as of 22:05, 30 June 20111,264 × 1,043 (490 KB)Gjsdeath (talk | contribs)A very small scene demonstrating a env_projectedtexture with the "framebuffer fix", "Clipping fix" and "Grain fix". The depth texture resolution is set at 4096 and the grain/filter is at 1. Created with Hammer using only stock Half-life 2 content. The pu
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