File:Env global light highres fps hl2content.jpg

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Original file(1,914 × 1,049 pixels, file size: 598 KB, MIME type: image/jpeg)

Picture of a Env_global_light in use. Obvious error is the fading distance; the building(or anything) in the far background is dim because it's lit by the lightmap. This entity was not intended for FPS use, it's from a top-down shooter. But with a high enough resolution and careful placement, it can look good.

Not Shown: If you stay in place and look in any direction, it's lit. You are in the dead center of the projection.


Map: sdk_d1_town_03 (Modified, found in the SourceSDK's mapsrc folder) Shadow depth map resolution: 4096x4096 Set "m_flShadowFilterSize" to 0.15 Entity values: All default except color.

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current22:54, 12 February 2012Thumbnail for version as of 22:54, 12 February 20121,914 × 1,049 (598 KB)Gjsdeath (talk | contribs)Picture of a Env_global_light in use. Obvious error is the fading distance; the building(or anything) in the far background is dim because it's lit by the lightmap. This entity was not intended for FPS use, it's from a top-down shooter. But with a
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