File:Env global light highres fps hl2content.jpg
Size of this preview: 800 × 438 pixels. Other resolutions: 320 × 175 pixels | 1,914 × 1,049 pixels.
Original file (1,914 × 1,049 pixels, file size: 598 KB, MIME type: image/jpeg)
Picture of a Env_global_light in use. Obvious error is the fading distance; the building(or anything) in the far background is dim because it's lit by the lightmap. This entity was not intended for FPS use, it's from a top-down shooter. But with a high enough resolution and careful placement, it can look good.
Not Shown: If you stay in place and look in any direction, it's lit. You are in the dead center of the projection.
Map: sdk_d1_town_03 (Modified, found in the SourceSDK's mapsrc folder)
Shadow depth map resolution: 4096x4096
Set "m_flShadowFilterSize" to 0.15
Entity values: All default except color.
File history
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Date/Time | Thumbnail | Dimensions | User | Comment | |
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current | 22:54, 12 February 2012 | 1,914 × 1,049 (598 KB) | Gjsdeath (talk | contribs) | Picture of a Env_global_light in use. Obvious error is the fading distance; the building(or anything) in the far background is dim because it's lit by the lightmap. This entity was not intended for FPS use, it's from a top-down shooter. But with a |
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