File:Icon-Bug.png
(Redirected from File:Bug.png)
Size of this preview: 461 × 599 pixels. Other resolutions: 184 × 240 pixels | 500 × 650 pixels.
Original file (500 × 650 pixels, file size: 918 bytes, MIME type: image/png)
Summary
Raaawrgh!
File history
Click on a date/time to view the file as it appeared at that time.
Date/Time | Thumbnail | Dimensions | User | Comment | |
---|---|---|---|---|---|
current | 00:04, 21 September 2023 | 500 × 650 (918 bytes) | Kr0tchet (talk | contribs) | Changed the color. Slightly orange. | |
21:47, 14 August 2023 | 500 × 650 (905 bytes) | Kr0tchet (talk | contribs) | Added some blank space to matching File:Note.png, and properly centering the icon with the "Bug" text. | ||
21:40, 14 August 2023 | 500 × 600 (935 bytes) | Kr0tchet (talk | contribs) | Some minor changes such as reducing some anti-aliasing, more saturated red eyes, etc... Hopefully it shouldn't look too blurry. | ||
13:58, 9 June 2023 | 500 × 600 (864 bytes) | SirYodaJedi (talk | contribs) | proper scaling, and better compression | ||
02:48, 8 June 2023 | 512 × 614 (4 KB) | Kr0tchet (talk | contribs) | High-res version for better Hi-DPI support. | ||
11:26, 3 June 2023 | 10 × 12 (344 bytes) | SirYodaJedi (talk | contribs) | Reverted to version as of 06:27, 2 March 2008 (PST) older version was easier to read | ||
04:20, 28 June 2011 | 10 × 12 (388 bytes) | TomEdwards (talk | contribs) | New colour scheme | ||
07:27, 2 March 2008 | 10 × 12 (344 bytes) | TomEdwards (talk | contribs) | Raaawrgh! |
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File usage
More than 100 pages link to this file. The following list shows the first 100 page links to this file only. A full list is available.
- 3D Skybox/en
- Actbusy
- Ai changehintgroup/en
- Ai goal actbusy/en
- Ai goal actbusy queue/en
- Ai goal assault/en
- Ai goal follow/en
- Ai goal lead/en
- Ai goal lead weapon/en
- Ai goal standoff/en
- Ai relationship/en
- Ai script conditions/en
- Aiscripted schedule/en
- Ambient generic/en
- Assault assaultpoint/en
- Assault rallypoint/en
- BSPZIP
- Bot/en
- Cables and Ropes/en
- Command line options/en
- Compiling under Linux/en
- Counter-Strike
- Counter-Strike: Source
- Data Descriptions/en
- Demo Recording Tools/en
- DirectX Versions/en
- DispGen
- Displacement
- Entity Hierarchy (parenting)/en
- Env sun
- Env terrainmorph
- FGD/en
- Func monitor
- Func physbox/en
- Func wall
- Func wall toggle
- Gameinfo.txt/en
- Generic actor
- Getting Started/de
- Half-Life 2/en
- Half-Life 2: Deathmatch
- Hammer Face Edit Dialog/en
- Hammer Map Operations Toolbar
- Hammer Map Tools Toolbar/en
- Hammer Transform Dialog
- Hammer View Menu/en
- Hammer Window Menu/en
- Hint nodes
- Info node air hint
- Info node climb
- Info node link
- Info node link controller/en
- Info npc spawn destination
- Infodecal
- Light/en
- Logic auto/en
- Logic choreographed scene/en
- Material proxies/en
- Monster generic
- Nav Mesh/Console commands/en
- Npc antlion/en
- Npc bullseye
- Npc dog
- Npc fastzombie
- Npc sniper
- Npc stalker
- Npc zombie (Source)
- Npc zombie torso
- PVS/en
- Path track
- Phoneme Tool
- Point camera/en
- Point spotlight
- Prefab/en
- Primitive
- Prop dynamic
- Prop physics
- Script intro
- Scripted sentence
- Scripted sequence
- Scripted target
- Skip
- Soundscape
- Source/en
- Standoffs
- TGA/en
- Tool textures (Source)/en
- VBSP/en
- VRAD
- VTEX (Source)
- VTFEdit/en
- Water (shader)/en
- Water lod control
- Weapon bugbait
- Weapon crossbow/en
- Weapon physcannon
- Working Ladders
- Worldspawn
- Talk:Entity Article Template
- File:Bug.png (file redirect)