File:Bms icon.png
(Redirected from File:Black mesa icon.png)
Bms_icon.png (256 × 256 pixels, file size: 3 KB, MIME type: image/png)
Black Mesa icon
File history
Click on a date/time to view the file as it appeared at that time.
Date/Time | Thumbnail | Dimensions | User | Comment | |
---|---|---|---|---|---|
current | 00:46, 12 January 2024 | 256 × 256 (3 KB) | Kr0tchet (talk | contribs) | Full res 256x256 version, and merging the File:Icon BMS full.png icon into this, as having both with different res are now unnecessary. | |
19:42, 30 May 2023 | 64 × 64 (4 KB) | SirYodaJedi (talk | contribs) | No longer needs to be tiny, thanks to software icon template updates; now can be higher resolution to scale better to High-DPI displays (full res won't be sent to client unless requested). | ||
06:43, 20 October 2018 | 16 × 16 (3 KB) | Soer4769 (talk | contribs) | Black Mesa Source 16x16 icon |
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File usage
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- $halflambert/en
- $phong/en
- $treesway/en
- Ambient generic/en
- BSP (Source)/en
- Black Mesa (Source)
- Black Mesa Sky List/en
- Cables and Ropes/en
- Creating Spawns
- Deathmatch Classic
- Env global
- Env projectedtexture/en
- Env sun
- Env tonemap controller/en
- File Hosting Sites
- Fog volume
- Func conveyor
- Func reflective glass
- Func tank
- Func tank combine cannon
- Func tankairboatgun
- Func tanklaser
- Func tankmortar
- Func tankphyscannister
- Func viscluster
- Func water analog/en
- Game end
- Game round win
- HUD Elements/en
- Half-Life
- Half-Life: Blue Shift
- Half-Life: Source
- Half-Life: Uplink
- Half-Life 2: Deathmatch
- Half-Life 2: Episode One
- Half-Life 2: Episode Three
- Half-Life 2: Episode Two
- Half-Life 2: Lost Coast
- Hammer Vertex Tool
- Hosting Sites
- HudLayout.res
- Info player deathmatch/en
- Info player start (Source)
- Item healthcharger/en
- Item suitcharger/en
- Light environment
- LightmappedReflective
- Lightmapped 4WayBlend
- List of material proxies
- Logic playerproxy
- Map prefixes and suffixes
- Modelbrowser
- Mp flashlight
- Npc barnacle
- Npc headcrab black
- Npc vortigaunt/en
- Orange Box (engine branch)/en
- Parallax mapping/en
- Particle Editor/en
- Player
- Point Of View
- Point spotlight
- Prop physics
- Prop ragdoll
- Qt/en
- Riot Act
- Shadow control/en
- Shadow control/zh
- Simple bot
- Skybox (2D)
- Skybox (2D)/ru
- Skybox (2D)/zh
- Skybox Basics/en
- Skybox lighting
- Skybox lighting/ru
- Source/en
- Source/ru
- SourceTV
- Source 2013/en
- Steamworks
- Tool textures (Source)/en
- Tool textures (Source)/ru
- Trigger serverragdoll
- VMPI/en
- VRAD
- VRAD/ru
- Valve Hammer Editor/es
- VertexLitGeneric
- Working Ladders
- WorldVertexTransition
- Worldspawn
- Talk:Tool textures (Source)
- File:Black mesa icon.png (file redirect)
- File:Bms-16px.png (file redirect)
- File:Icon BM full.png (file redirect)
- Template:BMS brush
- Template:BMS only
- Template:Bms
- Template:Game link
- Category:Black Mesa level design