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Draws nothing [confirm], render box is client side and can be shown with r_drawrenderboxes or cl_ent_rbox.
Code
"source-sdk-2013/src/game/server/baseentity.cpp"
C
void CC_Ent_RBox( const CCommand& args )
{
SetDebugBits(UTIL_GetCommandClient(),args[1],OVERLAY_RBOX_BIT);
}
static ConCommand ent_rbox("ent_rbox", CC_Ent_RBox, "Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays.\n\t
Arguments: {entity_name} / {class_name} / no argument picks what player is looking at ", FCVAR_CHEAT);
function
see also