Director base.nut
This is the official director_base.nuc decrypted with Vice3 on Left 4 Dead 2.2.2.0 Update 3 and may be updated at any time.
//======== Copyright (c) 2009, Valve Corporation, All rights reserved. ========
//
//=============================================================================
printl( "Initializing Director's script" );
DirectorOptions <-
{
finaleStageList = []
OnChangeFinaleMusic = ""
function OnChangeFinaleStage( from, to)
{
if ( to > 0 && to < finaleStageList.len() )
{
OnChangeFinaleMusic = finaleStageList[to];
}
}
MaxSpecials = 2
}
// temporarily leaving stage strings as diagnostic for gauntlet mode
DirectorOptions.finaleStageList.insert( FINALE_GAUNTLET_1, "FINALE_GAUNTLET_1" );
DirectorOptions.finaleStageList.insert( FINALE_HORDE_ATTACK_1, "Event.FinaleStart" );
DirectorOptions.finaleStageList.insert( FINALE_HALFTIME_BOSS, "Event.TankMidpoint" );
DirectorOptions.finaleStageList.insert( FINALE_GAUNTLET_2, "FINALE_GAUNTLET_2" );
DirectorOptions.finaleStageList.insert( FINALE_HORDE_ATTACK_2, "Event.FinaleWave4" );
DirectorOptions.finaleStageList.insert( FINALE_FINAL_BOSS, "Event.TankBrothers" );
DirectorOptions.finaleStageList.insert( FINALE_HORDE_ESCAPE, "" );
DirectorOptions.finaleStageList.insert( FINALE_CUSTOM_PANIC, "FINALE_CUSTOM_PANIC" );
DirectorOptions.finaleStageList.insert( FINALE_CUSTOM_TANK, "Event.TankMidpoint" );
DirectorOptions.finaleStageList.insert( FINALE_CUSTOM_SCRIPTED, "FINALE_CUSTOM_SCRIPTED" );
DirectorOptions.finaleStageList.insert( FINALE_CUSTOM_DELAY, "FINALE_CUSTOM_DELAY" );
DirectorOptions.finaleStageList.insert( FINALE_CUSTOM_CLEAROUT, "FINALE_CUSTOM_DELAY" );
DirectorOptions.finaleStageList.insert( FINALE_GAUNTLET_START, "Event.FinaleStart" );
DirectorOptions.finaleStageList.insert( FINALE_GAUNTLET_HORDE, "FINALE_GAUNTLET_HORDE" );
DirectorOptions.finaleStageList.insert( FINALE_GAUNTLET_HORDE_BONUSTIME, "FINALE_GAUNTLET_HORDE_BONUSTIME" );
DirectorOptions.finaleStageList.insert( FINALE_GAUNTLET_BOSS_INCOMING, "Event.TankMidpoint" );
DirectorOptions.finaleStageList.insert( FINALE_GAUNTLET_BOSS, "FINALE_GAUNTLET_BOSS" );
DirectorOptions.finaleStageList.insert( FINALE_GAUNTLET_ESCAPE, "" );
function GetDirectorOptions()
{
local result;
if ( "DirectorOptions" in DirectorScript )
{
result = DirectorScript.DirectorOptions;
}
if ( DirectorScript.MapScript.rawin( "DirectorOptions") )
{
if ( result != null )
{
DirectorScript.MapScript.DirectorOptions.setdelegate( result );
}
result = DirectorScript.MapScript.DirectorOptions;
}
if ( DirectorScript.MapScript.LocalScript.rawin( "DirectorOptions") )
{
if ( result != null )
{
DirectorScript.MapScript.LocalScript.DirectorOptions.setdelegate( result );
}
result = DirectorScript.MapScript.LocalScript.DirectorOptions;
}
if ( DirectorScript.MapScript.ChallengeScript.rawin( "DirectorOptions" ) )
{
if ( result != null )
{
DirectorScript.MapScript.ChallengeScript.DirectorOptions.setdelegate( result );
}
result = DirectorScript.MapScript.ChallengeScript.DirectorOptions;
}
return result;
}