Category:Trigger entities
Jump to navigation
Jump to search
Trigger entities use Brush geometry (rather than Studiomodel or Sprite geometry) to define a volume which is used to trigger events when an entity enters it.
- Trigger brushes are generally NotSolid and invisible.
- Triggers are passive: activated on touch, whereas switches and buttons require specific activation.
- Some triggers are used simply to fire I/O events when triggered, whilst others have a specific localized effects on entities in touch with the brush.
- Triggers often inherit CBaseTrigger, but this is not always the case.
Pages in category "Trigger entities"
The following 137 pages are in this category, out of 137 total.
F
- Func bomb target
- Func buyzone
- Func capturezone
- Func changeclass
- Func croc
- Func extinguisher
- Func fire extinguisher
- Func flag alert
- Func flagdetectionzone
- Func footstep control
- Func friction (GoldSrc)
- Func friction (Source)
- Func hostage rescue
- Func ladder (GoldSrc)
- Func nobuild
- Func nogrenades
- Func respawnflag
- Func respawnroom
- Func safe zone
- Func suggested build
- Func tankcontrols (GoldSrc)
- Func upgradestation
T
- Trigger
- Trigger active weapon detect
- Trigger add or remove tf player attributes
- Trigger add tf player condition
- Trigger allplayer
- Trigger apply impulse
- Trigger asw button area
- Trigger asw chance
- Trigger asw computer area
- Trigger asw door area
- Trigger asw jump
- Trigger asw marine knockback
- Trigger asw marine position
- Trigger asw random target
- Trigger asw supply chatter
- Trigger asw synup chatter
- Trigger auto crouch
- Trigger autosave
- Trigger autosave (GoldSrc)
- Trigger bomb reset
- Trigger bomb site
- Trigger bot tag
- Trigger callback
- Trigger capture area
- Trigger catapult
- Trigger cdaudio
- Trigger cdaudio (Source)
- Trigger changelevel
- Trigger changelevel (GoldSrc)
- Trigger coop
- Trigger csm volume
- Trigger discreturn (GoldSrc)
- Trigger dynamic difficulty
- Trigger electric bugaloo
- Trigger endsection (GoldSrc)
- Trigger environmental audio
- Trigger escape
- Trigger fall (GoldSrc)
- Trigger fog
- Trigger gargantua shake
- Trigger gravity
- Trigger gravity (GoldSrc)
- Trigger hierarchy
- Trigger hurt
- Trigger hurt (GoldSrc)
- Trigger hurt ghost
- Trigger ignite
- Trigger ignite arrows
- Trigger impact
- Trigger infect
- Trigger inventory check
- Trigger jump (GoldSrc)
- Trigger lift
- Trigger look
- Trigger mp3 (GoldSrc)
- Trigger multiple
- Trigger multiple (GoldSrc)
- Trigger multiple (Source 2)
- Trigger nofalldamage
- Trigger once
- Trigger once (GoldSrc)
- Trigger paint cleanser
- Trigger particle
- Trigger passtime ball
- Trigger physics trap
- Trigger ping detector
- Trigger player activity level
- Trigger player respawn override
- Trigger playermovement
- Trigger playerteam
- Trigger portal
- Trigger portal cleanser
- Trigger proximity
- Trigger push
- Trigger push (GoldSrc)
- Trigger rd vault trigger
- Trigger remove
- Trigger remove tf player condition
- Trigger rpgfire
- Trigger secret
- Trigger serverragdoll
- Trigger softbarrier
- Trigger sound (GoldSrc)
- Trigger soundscape
- Trigger speed
- Trigger still
- Trigger stun
- Trigger survival playarea
- Trigger teleport
- Trigger teleport (GoldSrc)
- Trigger teleport relative
- Trigger timer door
- Trigger togglesave
- Trigger tonemap
- Trigger tractorbeam
- Trigger transition
- Trigger transition (GoldSrc)
- Trigger upgrade laser sight
- Trigger usetool (GoldSrc)
- Trigger vphysics motion
- Trigger waterydeath
- Trigger weapon
- Trigger weapon dissolve
- Trigger weapon strip
- Trigger weaponfire
- Trigger wind
- Trigger zipline