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bow_deerhunter

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bow_deerhunter is a point entity available in No More Room in Hell No More Room in Hell.

Entity Description

The PSE Deer Hunter is a compound bow that uses ammobox_arrow ammunition. This weapon is one of the few which fires a projectile, that can be recollected.

KeyValues

Name (targetname) <string>
The name that other entities refer to this entity by.
Entity Scripts (vscripts) <string>
Name(s) of script files that are executed after all entities have spawned.
Script think function (thinkfunction) <string>
Name of a function in this entity's script scope which will be called automatically.
Pitch Yaw Roll (Y Z X) (angles) <angles>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
View Model Override (viewmodel_override) <model path>
Sets a custom view model for this weapon.
World Model Override (worldmodel_override) <model path>
Sets a custom world model for this weapon.
Label Override (label_override) <string>
Overrides visible name in inventory wheel and other places, accepts localization strings.
Inventory Icon Override (icon_override) <texture>
Overrides material for VGUI inventory wheel icon.
Weight Override (weight_override) <integer>
Overrides physical weight (in player's inventory). Leave at -1 for default.

Flags

Disable Motion : [1]
Disables the physics system from acting upon on this item.

Inputs

Kill
Kills the entity. Can cause issues if killed while in a player's inventory.

Outputs

OnPlayerDrop
Fires when a player drops this weapon.
OnPlayerPickup
Fires when a player picks up this weapon.
OnUser1 to OnUser4
Fired in response to the FireUser inputs.

Dedicated console variables

Cvar/Command Parameters or default value Descriptor Effect
sv_arrow_expire_time 240.0 float How long arrows will remain in the world before fading out.
sv_arrow_max_passthroughs 2 integer Maximum number of entities a single arrow can pass through.
sv_arrow_passthrough_chance 0.4 float Chance for an arrow to pass through an entity on headshot.
sv_arrow_speed_max 3000.0 float Maximum speed of arrows (units/sec).
sv_arrow_speed_min 2100.0 float Minimum speed of arrows (units/sec).
sv_bow_cancel_time 10.0 float Time until a stretched bow is cancelled.
sv_bow_fix_wallbang 1 boolean Fix being able to shoot through walls with a bow.
sv_bow_tense_period 2.5 float Time until a stretched bow becomes "tense".