This article's documentation is for anything that uses the Source engine. Click here for more information.

BSPZIP++

From Valve Developer Community
Jump to navigation Jump to search

English (en)Translate (Translate)

VBSP++VVIS++VRAD++BSPZIP++

Stub

This article or section is a stub. You can help by expanding it.

BSPZIP++
Developer(s)
Initial release
Jan 18, 2026
Stable release
Jan 29, 2026
Operating system
Windows
Type
Map Tool
Target engine(s)
Source
Distribution
Freeware

BSPZIP++ is a community-made modification of Source's BSPZIP developed by ficool2.

Differences

  • Multithreaded LZMA compression
    • Threads can be adjusted with "-threads N" parameter
  • .mp3, .wav, .ani and .vcs (shaders) files are no longer compressed
    • This prevents caching bugs in the engine
    • See this page for more info
  • Supports maps that exceed soft limits such as overlays, lights and entities
  • Supports shared LDR/HDR data from VRAD++ VRAD++
    • This prevents map sizes from inflating after packing content
  • Supports Garry's Mod Garry's Mod
    • GMod's BSPZIP does not support compression (even though GMod's engine can load compressed maps)
    • Now you can use BSPZIP++ to compress maps for GMod
  • Supports SDK2013 Singleplayer BSPs
    • Note that compression is NOT supported on the singleplayer engine
  • Added -verbose flag for more detailed information

Supported games

BSPZIP++ is currently available for all games on Team Fortress 2 branch Team Fortress 2 branch and Garry's Mod Garry's Mod.

External links