Ambient music/en
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CAmbientMusic |

It is used to play L4D specific audio in the music layer, overriding music queued by the AI Director.
Keyvalues
- Sound Name
(message)
<sound> - Name of the GameSound entry to play.
Targetname:
- Name
(targetname)
<string> - The targetname that other entities refer to this entity by.
Inputs
PlaySound
- Starts the sound.
StopSound
- Stops the sound if it is playing.