Difference between revisions of "Z malloc"
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Z_Malloc is an exit error that occurs whenever an overflow in the engine exceeds a designated heap size for the game. The engine tries to render everything but overbounds itself on its allocated memory array, and disgracefully crashes. | Z_Malloc is an exit error that occurs whenever an overflow in the engine exceeds a designated heap size for the game. The engine tries to render everything but overbounds itself on its allocated memory array, and disgracefully crashes. | ||
== Possible solution == | == Possible solution == | ||
− | Use higher values for '''-heapsize #''' and '''-zone #''' in [ | + | Use higher values for '''-heapsize #''' and '''-zone #''' in [[Command_Line_Options|Launch Options]]. |
Latest revision as of 11:44, 15 March 2013
z_malloc failed on allocation of xxx bytes
Z_Malloc is an exit error that occurs whenever an overflow in the engine exceeds a designated heap size for the game. The engine tries to render everything but overbounds itself on its allocated memory array, and disgracefully crashes.
Possible solution
Use higher values for -heapsize # and -zone # in Launch Options.