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Revision as of 19:31, 12 February 2008 by Andreasen (Expanded note, hopefully clearing up some confusion.)
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- Used to blend materials on Displacement surfaces (terrain).
- The percentage blend of each of the two textures is defined by alpha painting in Hammer.
- Two basetextures are vertex lit.
Basic VMT Syntax
Note:If a material with this shader is used on a non-displacement surface, the Source engine will generate a warning, saying that support for this is going away soon. However, the warning incorrectly calls the shader "WorldTwoTextureBlend". It should also be noted that this warning has been there for a couple of years - see Valve Time.