From Valve Developer Community
Revision as of 04:05, 9 November 2007 by Beeswax
- Used to blend materials on Displacement surfaces (terrain).
- The percentage blend of each of the two textures is defined by alpha painting in Hammer.
- Two basetextures are vertex lit.
Basic VMT Syntax
Note: that support for using this on a non-displacement surface will go away "soon", although it should also be noted that this is in Valve Time.