Difference between revisions of "WorldVertexTransition"

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m (See also)
m (See also)
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== See also ==
 
== See also ==
  
* <code>[[LightmappedGeneric]]</code>
+
* [[LightmappedGeneric]]
* <code>[[Lightmapped_4WayBlend]]</code>
+
* [[Lightmapped_4WayBlend]]
* <code>[[WorldTwoTextureBlend]]</code>
+
* [[WorldTwoTextureBlend]]
* <code>[[LightmappedTwoTexture]]</code>
+
* [[LightmappedTwoTexture]]
* <code>[[Displacement]]</code>
+
* [[Displacement]]
  
 
[[Category:Shaders]]
 
[[Category:Shaders]]

Revision as of 04:09, 26 August 2018

Application without and with $blendmodulatetexture.

WorldVertexTransition is the shader used to blend the vertices of a displacement surface between two different materials. It handles two at once by using a mirrored set of parameters with "2" in their name.

The pattern of the blend is defined by Hammer's alpha painting tool. The blend is normally a linear gradient, but it can also be "stamped" by a texture specified with $blendmodulatetexture. This command makes the material look considerably better for very little cost - use it often!

Note:This shader now only works on displacements.

Example

WorldVertexTransition
{
	$basetexture nature/dirtfloor006a
	$surfaceprop dirt

	$basetexture2 nature/rockfloor005a
	$surfaceprop2 rock

	%tooltexture nature/blendrockgrass004a_tooltexture
}
  • Just about all visual effects can be selectively applied to one sub-material or the other. See the relevant articles for more details.
  • The Hammer material browser won't be able to display a preview of the material unless it's given a %tooltexture.

Supported effects

See also