Difference between revisions of "WorldVertexTransition"

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(Supported effects)
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==Tutorials about Func_wall (Russian)==
Lessons created by [https://vk.com/project_source Project-S]
*[https://www.youtube.com/watch?v=VhZNHzQoFNI Func_Wall + Func_LOD (на Русском)]

Revision as of 14:13, 23 May 2018

Application without and with $blendmodulatetexture.

WorldVertexTransition is the shader used to blend the vertices of a displacement surface between two different materials. It handles two at once by using a mirrored set of parameters with "2" in their name.

The pattern of the blend is defined by Hammer's alpha painting tool. The blend is normally a linear gradient, but it can also be "stamped" by a texture specified with $blendmodulatetexture. This command makes the material look considerably better for very little cost - use it often!

Note:This shader now only works on displacements.


	$basetexture nature/dirtfloor006a
	$surfaceprop dirt

	$basetexture2 nature/rockfloor005a
	$surfaceprop2 rock

	%tooltexture nature/blendrockgrass004a_tooltexture
  • Just about all visual effects can be selectively applied to one sub-material or the other. See the relevant articles for more details.
  • The Hammer material browser won't be able to display a preview of the material unless it's given a %tooltexture.

Supported effects

See also

Tutorials about Func_wall (Russian)

Lessons created by Project-S