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Revision as of 01:54, 4 April 2008 by Beeswax (talk | contribs) (Additional Parameters)

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A partially transparent detail texture is blended on top of the base texture, according to the alpha channel of the detail texture.

Note:Do not confuse this shader with the WorldVertexTransition shader used for displacement surfaces.

Basic VMT Syntax

WorldTwoTextureBlend ?

Additional Parameters