WorldTwoTextureBlend

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Revision as of 19:44, 12 February 2008 by Andreasen (talk | contribs) (Added note to avoid further confusion.)

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A partially transparent detail texture is blended on top of the base texture, according to the alpha channel of the detail texture.

Note:Do not confuse this shader with the WorldVertexTransition shader used for displacement surfaces.

Basic VMT Syntax

WorldTwoTextureBlend ?

Additional Parameters

  • $basetexture <texture>
  • $detail <texture>
  • $detailscale <float>
  • $surfaceprop <type>