Difference between revisions of "WorldTwoTextureBlend"

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'''<code>WorldTwoTextureBlend</code>''' is a [[lightmap]] shader used to render two [[albedo]]s at the same time with a single material. It uses the <code>$detail</code> command to draw the uppermost albedo (unlike the command's [[$detail|normal usage]]). <code>$detail</code> must have an [[alpha channel]] if <code>$basetexture</code> is to be seen!
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'''<code>WorldTwoTextureBlend</code>''' is a [[lightmap]] shader used to render two [[albedo]]s at the same time with a single material. It uses the {{ent|$detail}} command to draw the uppermost albedo (unlike the command's normal usage). <code>$detail</code> must have an [[alpha channel]] if {{ent|$basetexture}} is to be seen!
  
 
{{note|Do not confuse this shader with <code>[[WorldVertexTransition]]</code>, which blends between textures but does not display one above the other.}}
 
{{note|Do not confuse this shader with <code>[[WorldVertexTransition]]</code>, which blends between textures but does not display one above the other.}}
  
== Syntax ==
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==Syntax==
 +
<pre>
 +
WorldTwoTextureBlend
 +
{
 +
    $basetexture    <texture>
 +
    $detail        <texture with alpha channel>
 +
    $detailscale    <float>// Behaves normally
 +
}
 +
</pre>
  
'''WorldTwoTextureBlend'''
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==Supported effects==
{
+
*{{ent|$bumpmap}} (will not apply to <code>$detail</code>)
[[$basetexture]] <texture>
+
*{{ent|$translucent}} and {{ent|$alpha}}
$detail <texture with alpha channel>
+
This shader does ''not'' support {{ent|$envmap}}.
[[$detailscale]] <[[float]]> ''// Behaves normally''
 
}
 
  
== Supported effects ==
+
==See Also==
 
+
*{{ent|WorldVertexTransition}}
*<code>[[$bumpmap]]</code> (will not apply to <code>$detail</code>)
+
*{{ent|LightmappedGeneric}}
*<code>[[$translucent]]</code> and <code>[[$alpha]]</code>
+
*{{ent|$detailscale}}
 
 
This shader does ''not'' support <code>[[$envmap]]</code>.
 
 
 
== See also ==
 
 
 
*<code>[[WorldVertexTransition]]</code>
 
*<code>[[LightmappedGeneric]]</code>
 
  
 
[[Category:Shaders]]
 
[[Category:Shaders]]

Latest revision as of 12:24, 6 July 2018

WorldTwoTextureBlend is a lightmap shader used to render two albedos at the same time with a single material. It uses the $detail command to draw the uppermost albedo (unlike the command's normal usage). $detail must have an alpha channel if $basetexture is to be seen!

Note:Do not confuse this shader with WorldVertexTransition, which blends between textures but does not display one above the other.

Syntax

WorldTwoTextureBlend
{
    $basetexture    <texture>
    $detail         <texture with alpha channel>
    $detailscale    <float>// Behaves normally
}

Supported effects

This shader does not support $envmap.

See Also