Difference between revisions of "WorldTwoTextureBlend"

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m (Added note to avoid further confusion.)
m (Additional Parameters)
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===Additional Parameters===  
 
===Additional Parameters===  
* $basetexture <texture>
+
* [[$basetexture]] <texture>
* $detail <texture>
+
* [[$detail]] <texture>
* $detailscale <float>
+
* [[$detailscale]] <float>
* $surfaceprop <type>
+
* [[$surfaceprop]] <type>
  
  
  
 
[[Category:List of Shaders]]
 
[[Category:List of Shaders]]

Revision as of 01:54, 4 April 2008

A partially transparent detail texture is blended on top of the base texture, according to the alpha channel of the detail texture.

Note:Do not confuse this shader with the WorldVertexTransition shader used for displacement surfaces.

Basic VMT Syntax

WorldTwoTextureBlend ?

Additional Parameters