Difference between revisions of "WindowImposter"

From Valve Developer Community
Jump to: navigation, search
m (fix bugged text)
(Removed nonsensical sentence.)
Line 1: Line 1:
 
{{stub}}
 
{{stub}}
 
'''<code>WindowImposter</code>''' accepts only [[$envmap]] which is force drawn no matter the user settings or console commands used, like <code>mat_specular 0</code>.
 
'''<code>WindowImposter</code>''' accepts only [[$envmap]] which is force drawn no matter the user settings or console commands used, like <code>mat_specular 0</code>.
 
The cubemap is not displayed as a reflection, but as if it's a skybox, which makes it very convenient for making multiple skyboxes.
 
  
 
In Half-Life 2, WindowImposter is used by the material <code>dev/dev_windowportal.vmt</code>, and used extensively on [[func_illusionary]] or [[func_brush]] entities in conjunction with [[func_areaportalwindow]].
 
In Half-Life 2, WindowImposter is used by the material <code>dev/dev_windowportal.vmt</code>, and used extensively on [[func_illusionary]] or [[func_brush]] entities in conjunction with [[func_areaportalwindow]].

Revision as of 17:07, 26 January 2021

WindowImposter accepts only $envmap which is force drawn no matter the user settings or console commands used, like mat_specular 0.

In Half-Life 2, WindowImposter is used by the material dev/dev_windowportal.vmt, and used extensively on func_illusionary or func_brush entities in conjunction with func_areaportalwindow.


Works on brushes only.

Example VMT

WindowImposter
{
	"$envmap" "space/space_envmap"
}