Difference between revisions of "WindowImposter"

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(Add example VMT file)
(described why WindowImposter is actually useful)
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'''<code>WindowImposter</code>''' accepts only [[$envmap]] which is force drawn no matter the user settings or console commands used, like <code>mat_specular 0</code>. In Half-Life 2, WindowImposter is used by the material <code>dev/dev_windowportal.vmt</code>, and used extensively on [[func_illusionary]] or [[func_brush]] entities in conjunction with [[func_areaportalwindow]].
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'''<code>WindowImposter</code>''' accepts only [[$envmap]] which is force drawn no matter the user settings or console commands used, like <code>mat_specular 0</code>.
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The cubemap is not displayed as a reflection, but as if it's a skybox, which makes it very convenient for making multiple skyboxes.
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In Half-Life 2, WindowImposter is used by the material <code>dev/dev_windowportal.vmt</code>, and used extensively on [[func_illusionary]] or [[func_brush]] entities in conjunction with [[func_areaportalwindow]].
  
  

Revision as of 19:19, 2 September 2020

WindowImposter accepts only $envmap which is force drawn no matter the user settings or console commands used, like mat_specular 0.

The cubemap is not displayed as a reflection, but as if it's a skybox, which makes it very convenient for making multiple skyboxes.

In Half-Life 2, WindowImposter is used by the material dev/dev_windowportal.vmt, and used extensively on func_illusionary or func_brush entities in conjunction with func_areaportalwindow.


Works on brushes only.

Example VMT

WindowImposter
{
	"$envmap" "space/space_envmap"
}