weapon_spawn
class hierarchy |
---|
CWeaponSpawnConfigurable |
weapon_spawn
is a point entity available in Left 4 Dead 2. It is a configurable spawner for any non-melee weapon.
Note:Because this entity uses WeaponSpawnSingle as a base, it has the Enable Physics Flag. However, all weapons will automatically spawn with physics enabled, no matter if the flag is used or not.
Keyvalues
- Selection
(weapon_selection)
<choices> - Spawn the selected weapon or weapon category
Value Description any
Any primary or secondary weapon any_pistol
Any Pistol weapon_pistol
Pistol weapon_pistol_magnum
Magnum Pistol any_primary
Any Primary Weapon tier1_any
Any tier 1 primary tier2_any
Any tier 2 primary any_smg
Any tier 1 SMG any_rifle
Any tier 2 Rifle any_sniper_rifle
Any tier 2 Sniper Rifle any_shotgun
Any Shotgun tier1_shotgun
Any tier 1 Shotgun tier2_shotgun
Any tier 2 Shotgun weapon_smg
SMG weapon_smg_silenced
Silenced SMG weapon_pumpshotgun
Pump Shotgun weapon_shotgun_chrome
Chrome Shotgun weapon_autoshotgun
Auto Shotgun weapon_shotgun_spas
SPAS Shotgun weapon_rifle
M4 Rifle weapon_rifle_desert
Desert Rifle weapon_rifle_ak47
AK47 weapon_hunting_rifle
Hunting Rifle weapon_sniper_military
Sniper Military weapon_smg_mp5
MP5 weapon_rifle_sg552
SG552 weapon_sniper_awp
Sniper AWP weapon_sniper_scout
Sniper Scout
- Spawn instantly without director
(spawn_without_director)
<boolean> - Bypass the proximity checks that make nearby weapons be the same tier / not the same weapon
- No CS Weapons
(no_cs_weapons)
<boolean> - When selecting 'any' weapon, set this to true if you do not want CS weapons.
WeaponSpawn:
- Count
(count)
<integer> - Max number of weapons given before disappearing.
WeaponSpawnSingle:
- Weapon Skin
(weaponskin)
<integer> - Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
- Glow Range
(glowrange)
<float> - Set a custom glow range for this spawner. 0 means use the default range.
- Collisions
(solid)
<choices> - Collision type.
- 0 : Not Solid
- 2 : Use Bounding Box
- 6 : Use VPhysics
Model:
Flags
- 16 : Constrain to spawn position (don't drop to the ground)
WeaponSpawn: