Weapon portalgun

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Entity Description

This entity places a portalgun in a map that can be picked up and used as a weapon. It's used to open one or two portal in the Portal game.

Keyvalues

Allow the portalgun to open the primary portal type

  • CanFirePortal2 0-1

Allow the portalgun to open the secondary portal type

Flags

  • 1 : Start Constrained
Prevents the model from moving.

Inputs

Outputs

OnNPCPickup
Fires when an NPC picks up this weapon. (activator is the NPC)
OnPlayerUse
Fires when the player +uses this weapon. (activator is the player)
OnPlayerPickup
Fires when a player picks up this weapon. (activator is the player)
OnCacheInteraction
Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.

Targetname:

OnUser1 to OnUser4
These Outputs each fire in response to the firing of the like-numbered FireUser1 to FireUser4 Input; see User Inputs and Outputs.
OnKilled  (Only in the Left 4 Dead series)
This Output fires when the entity is killed and removed from the game.
  • OnNPCPickup
Fires when an NPC picks up this weapon. (activator is the NPC)