weapon_grenade
weapon_grenade
is a point entity available in SiN Episodes. The player can carry max 5 incendiary grenades at once and it uses no ammo but instead counts as an ammo supply by itself. See SiN Episodes Weapons for more information about this weapon.
Contents
Keyvalues
Targetname:
- Name
(targetname)
<string> - The targetname that other entities refer to this entity by.
Angles:
- Pitch Yaw Roll (Y Z X)
(angles)
<angle> - This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Weapon:
- PrimaryAmmoCount
(???)
<integer> - Primary Ammo Count.
- SecondaryAmmoCount
(???)
<integer> - Secondary Ammo Count.
Flags
- 1 : Start Constrained. Prevents the model from moving.
Inputs
Base:
AddOutput
<string>- Evaluates a keyvalue/output on this entity.
Format:<key> <value>
Format:<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite>
FireUser1
toFireUser4
- Fire the
OnUser
outputs; see User Inputs and Outputs.
Kill
- Removes this entity and any entities parented to it from the world.
KillHierarchy
- Functions the same as
Kill
, although this entity and any entities parented to it are killed on the same frame, being marginally faster thanKill
.
Outputs
Weapon:
OnNPCPickup
- Fires when an NPC picks up this weapon. (
!activator
is the NPC)
OnPlayerUse
- Fires when the player +uses this weapon. (
!activator
is the player.)
OnPlayerPickup
- Fires when a player picks up this weapon. (
!activator
is the player.)
Targetname:
OnUser1
toOnUser4
- These Outputs each fire in response to the firing of the like-numbered
FireUser1
toFireUser4
Input; see User Inputs and Outputs.
OnUse
- Fired when the
Use
input is given.