Weapon annabelle

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Revision as of 20:18, 11 July 2005 by Campaignjunkie (talk | contribs) (not much info, needs a picture (assuming the weapon even has a model))

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Entity Description

<place image here>

Father Grigori's personal shotgun. It is not intended for player use and probably has errors. Annabelle follows all physics rules as if it were a prop_physics.

Entity Values

Keys

Flags

  • Start Constrained
Prevents the model from moving. Off by default.

Inputs

Outputs

  • Weapon:

OnNPCPickup
Fires when an NPC picks up this weapon. (activator is the NPC)
OnPlayerUse
Fires when the player +uses this weapon. (activator is the player)
OnPlayerPickup
Fires when a player picks up this weapon. (activator is the player)
OnCacheInteraction
Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.

Targetname:

OnUser1 to OnUser4
These Outputs each fire in response to the firing of the like-numbered FireUser1 to FireUser4 Input; see User Inputs and Outputs.
OnKilled  (Only in the Left 4 Dead series)
This Output fires when the entity is killed and removed from the game.