Water lod control
From Valve Developer Community
This is a point entity available in all Source games.
Contents
Entity description
An entity used to control the LOD behavior of any water in the map. If your map has water, this entity is required.- The properties of this entity apply to the whole map. Multiple instances of this entity within a map may cause errors.
- See also Adding Water
Keyvalues
- Template:Kv targetname
- cheapwaterstartdistance
- <float> This is the distance (inches) from the camera that water will start transitioning to cheap water.
- cheapwaterenddistance
- <float> This is the distance (inches) from the camera that water will finish transitioning to cheap water.
Inputs
- Template:I targetname
- SetCheapWaterStartDistance <float>
- Set the distance that water starts transitioning to cheap water.
- SetCheapWaterEndDistance <float>
- Set the distance that water finishes transitioning to cheap water.