Wall Worm Model Tools

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Revision as of 10:32, 2 March 2012 by Shawnolson (talk | contribs) (Updated some info and links.)
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The Wall Worm Model Tools is a (free) MAXScript utility for 3ds Max that allows you to compile models and textures straight from 3ds Max. This tool is only available for 3ds Max users and includes SMD and VTA exporters--and can use Jed's SMD Exporter or Cannonfodder's SMD Exporter. The tool gives you a graphical interface for setting various model properties such as $surfaceprop, $scale, $mass, etc.

A short but incomplete list of things the tool does:

  • Generates QC files
  • Compiles QCs into MDLs
  • Converts some Standard Material maps with TGA bitmaps into related VTFs and places them into root VMT
  • Create Multiple Skins
  • Assign $bodygroups
  • Generates LODs or use your own
  • Assigns Sequences
  • Assign Collision Hulls
  • Auto Hull
  • Create $attachments and assign to bones
  • Control Prop Data
  • Assign Custom Gibs
  • LOD Camera (like HL Model Viewer's Auto Lod option)
  • Scene batch functions to convert multiple objects in scene into models and compile all at once
  • Ragdoll support
  • Material Library Generator to turn library of VMTs/TGAs into 3ds Max material libraries
  • $jigglebone support coming soon
  • Many more...

Now also has the following tools integrated into it:

  • Worm Face - Hammer-like texture application tool to lift/dump textures from/to faces
  • Soundscaper - Generates skeleton soundscape files from env_soundsape entities in scene
  • Rad Worm - Generates level-specific lights.rad from self-illuminated materials in scene
  • Now packaged with Sky Writer
  • Now packaged with WW Anvil
  • VMF Exporter
  • More...


WWMT has been tested in 3ds Max 2008+. It also works in older versions with the AVGaurd Maxscript Extension (on Scriptspot). It now works for L4D as well (it always worked for L4D except that the batch compilers didn't excplicitly set the -game option and were not automating until version 0.999).

External links