Wall Worm Model Tools

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The Wall Worm Model Tools is a (free) MAXScript utility for 3ds Max that allows you to compile models and textures straight from 3ds Max. This tool is only available for 3ds Max users and includes SMD and VTA exporters. The tool gives you a graphical interface for setting various model properties such as $surfaceprop, $scale, $mass, etc.

Wall Worm works with the latest versions of 3ds Max, including 3ds Max 2014.

A short but incomplete list of things the tool does:

  • Generates QC files
  • Compiles QCs into MDLs
  • Converts some Standard Material maps with TGA bitmaps into related VTFs and places them into root VMT
  • Create Multiple Skins
  • Assign $bodygroups
  • Generates LODs or use your own
  • Assigns Sequences
  • Quick Collision Hull Generation Tools
  • Assign Collision Hulls
  • Auto Hull
  • Create $attachments and assign to bones
  • Control Prop Data
  • Assign Custom Gibs
  • LOD Camera (like HL Model Viewer's Auto Lod option)
  • Scene batch functions to convert multiple objects in scene into models and compile all at once
  • Ragdoll support
  • Material Library Generator to turn library of VMTs/TGAs into 3ds Max material libraries
  • $jigglebone support coming soon
  • Many more...

Now also has the following tools integrated into it:

  • Worm Face - Hammer-like texture application tool to lift/dump textures from/to faces
  • Soundscaper - Generates skeleton soundscape files from env_soundsape entities in scene
  • Rad Worm - Generates level-specific lights.rad from self-illuminated materials in scene
  • Now packaged with Sky Writer
  • Now packaged with WW Anvil
  • Entities and Entity I/O tools
  • VMF Exporter - World Geometry, Entities, Displacements, Models, etc included
  • VMF Importer
  • MAP Importer
  • SMD Importer
  • Material Exporter
  • TGA -> VTF Exporter
  • More...

WWMT has been tested in 3ds Max 2008+. It also works in older versions with the AVGaurd Maxscript Extension (on Scriptspot).

External links