Difference between revisions of "WAD"

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(Utilities: Made list alphabetical (as intended))
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;[[GCFScape]]: Views and extracts [[WAD]] files as BMP files.
 
;[[GCFScape]]: Views and extracts [[WAD]] files as BMP files.
 +
;[[VTFEdit]]: 3rd party tool for converting [[WAD]] files to Source [[Materials | materials]].
 
;[http://www.telefragged.com/wally/ Wally]: The de facto [[WAD]] editing suite.
 
;[http://www.telefragged.com/wally/ Wally]: The de facto [[WAD]] editing suite.
;[[VTFEdit]]: 3rd party tool for converting [[WAD]] files to Source [[Materials | materials]].
 
 
;[[Xwad]]: Source SDK tool for converting [[WAD]] files to Source [[Materials | materials]].
 
;[[Xwad]]: Source SDK tool for converting [[WAD]] files to Source [[Materials | materials]].
  
 
[[Category:Glossary]]
 
[[Category:Glossary]]

Revision as of 20:42, 1 July 2007

WAD is the file extension for Half-Life 1 texture packages. An acronym for Where's All the Data?, WAD files first originated in ID Software's Doom as a general purpose file archive to help facilitate game MODs. A format of the same name was later used in ID Software's Quake engine as a texture package, then consequentially adapted by Half-Life 1's GoldSrc engine. GoldSrc specifically uses version 3 of the format, sometimes referred to as WAD3. WAD files typically contain standard texture sets, custom texture sets for individual levels, sprays, HUD elements and fonts.

Links

CStrike Planet
A collection of official and custom Counter-Strike WAD files.
The Wadfather
A large collection of WAD files.

Utilities

GCFScape
Views and extracts WAD files as BMP files.
VTFEdit
3rd party tool for converting WAD files to Source materials.
Wally
The de facto WAD editing suite.
Xwad
Source SDK tool for converting WAD files to Source materials.