Difference between revisions of "Vis Decompression Overrun"

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This compiling error is a tell-tale sign that you have far too many visleaves in your map. A [[visleafs|visleaf]], or simply ''leaf'', is generally a brush. This means that you have some very sophisticated brushwork, an enormously large map or just a mixture of the two. Either way take a look back to see if you cannot break up the level or cut back on some of your leaf-use through the use of [[func_detail]] geometry.
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{{note|World geometry refers to brushwork that is not bound to any entity, including [[func_detail]].}}
  
* This error can occur by placing a large amount of non-[[func_detail|detail]] world geometry in the [[3D Skybox]].
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This compiling error is a tell-tale sign that there are far too many visleaves in the target map. A [[visleafs|visleaf]], or simply ''leaf'', is generally a world brush. This means that there is very detailed world brushwork, an enormously large map, or a mixture of the two. To attempt to remedy this problem, review the map to see if it is possible to break up the level or cut back on some leaf-usage through the use of [[func_detail|detail]] geometry.
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This error can also occur through the placement of a large amount of world geometry in the [[3D Skybox]].
  
 
[[Category: Compile Errors]]
 
[[Category: Compile Errors]]

Revision as of 03:16, 14 March 2006

Note:World geometry refers to brushwork that is not bound to any entity, including func_detail.

This compiling error is a tell-tale sign that there are far too many visleaves in the target map. A visleaf, or simply leaf, is generally a world brush. This means that there is very detailed world brushwork, an enormously large map, or a mixture of the two. To attempt to remedy this problem, review the map to see if it is possible to break up the level or cut back on some leaf-usage through the use of detail geometry.

This error can also occur through the placement of a large amount of world geometry in the 3D Skybox.