Viewmodel Prediction Fix
From Valve Developer Community
Revision as of 21:47, 13 June 2011 by DaFox (talk | contribs) (Created page with 'Apply this patch to '''game/shared/baseviewmodel_shared.cpp''' <source lang="cpp"> @@ -392,12 +392,12 @@ } // Add model-specific bob even if no weapon associated (for head bo…')
Apply this patch to game/shared/baseviewmodel_shared.cpp
@@ -392,12 +392,12 @@
}
// Add model-specific bob even if no weapon associated (for head bob for off hand models)
AddViewModelBob( owner, vmorigin, vmangles );
- // Add lag
- CalcViewModelLag( vmorigin, vmangles, vmangoriginal );
#if defined( CLIENT_DLL )
if ( !prediction->InPrediction() )
{
+ // Add lag
+ CalcViewModelLag( vmorigin, vmangles, vmangoriginal );
// Let the viewmodel shake at about 10% of the amplitude of the player's view
vieweffects->ApplyShake( vmorigin, vmangles, 0.1 );
}