Difference between revisions of "Vertex"

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(Added link to Hammer Vertex Tool)
 
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A '''vertex''' is a point in space that forms one of the three points of a [[polygon]]. It can be represented with an XYZ vector, such as <code>(0 0 0)</code>.
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{{note|For the Hammer Vertex Tool, [[Hammer Vertex Tool|click here]].}}
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A '''vertex''' is a point in space that forms one of the three points of a {{wiki|polygon}}. It can be represented with an XYZ vector, such as <code>(0 0 0)</code>.
  
 
Vertices (not "vertexes"!) are by themselves invisible. It is the polygon they come together to form that is rendered. However, they do contain a 'normal' component that decides the direction from which the most light is received by the attached polygon corner. This is also represented by a vector: the default is <code>(0 0 1)</code>, which means "full intensity straight up".
 
Vertices (not "vertexes"!) are by themselves invisible. It is the polygon they come together to form that is rendered. However, they do contain a 'normal' component that decides the direction from which the most light is received by the attached polygon corner. This is also represented by a vector: the default is <code>(0 0 1)</code>, which means "full intensity straight up".
  
 
[[Category:Glossary]]
 
[[Category:Glossary]]

Latest revision as of 17:53, 24 July 2012

Note:For the Hammer Vertex Tool, click here.

A vertex is a point in space that forms one of the three points of a polygon. It can be represented with an XYZ vector, such as (0 0 0).

Vertices (not "vertexes"!) are by themselves invisible. It is the polygon they come together to form that is rendered. However, they do contain a 'normal' component that decides the direction from which the most light is received by the attached polygon corner. This is also represented by a vector: the default is (0 0 1), which means "full intensity straight up".