Difference between revisions of "Vehicles (programming)"

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m (Robot: fixing template case.)
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* [[IVehicle]] - Vehicle Generalizations
 
* [[IVehicle]] - Vehicle Generalizations
  
== Multi-passenger code ==
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== Multi-passenger vehicles ==
 
* [[Jurassic Rage]] coding team has released multipassenger vehicle code [http://www.chatbear.com/board.plm?a=viewthread&t=573,1125931904,10177&id=901881&b=4991&v=flatold here].
 
* [[Jurassic Rage]] coding team has released multipassenger vehicle code [http://www.chatbear.com/board.plm?a=viewthread&t=573,1125931904,10177&id=901881&b=4991&v=flatold here].
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* [[Multipassenger Vehicle Abstract]]
  
 
== Pilotable code ==
 
== Pilotable code ==

Revision as of 06:05, 15 March 2010

Abstract Coding series

Levels & XPOptimizationProcedural TexturesSights & SniperriflesSpecial effectsVehiclesThreadsSave Game FilesNight VisionNon-offensive WeaponsDynamic Weapon SpawnsDynamic Weapon Spawns (Advanced)

This article is meant to give an in-depth analysis of the programming needed to create a vehicle in Source.

Interfaces

Multi-passenger vehicles

Pilotable code

Half-Life 2 SDK vehicles

  • Some information on fixing source vehicle code for use in Multiplayer can be found here.

HL2DM Vehicle fix

  • A partial fix to make vehicles predicted and work in HL2DM can be found here.