Difference between revisions of "VectorLib"

From Valve Developer Community
Jump to: navigation, search
m (Changed DrawSetTextureRGBA to Procedural Materials)
m (Added link)
Line 1: Line 1:
 
VectorLib created by [[User:Deathz0rz|deathz0rz]] is a library that uses [http://antigrain.com/ Anti-Grain Geometry] to draw vector images directly to memory. There are simple and intuitive C++ interface classes that provide you with the necessary functions to draw [http://en.wikipedia.org/wiki/TrueType TTFs] and [http://en.wikipedia.org/wiki/Scalable_Vector_Graphics SVGs]. There are also VGUI classes that you can use to draw to the HUD.
 
VectorLib created by [[User:Deathz0rz|deathz0rz]] is a library that uses [http://antigrain.com/ Anti-Grain Geometry] to draw vector images directly to memory. There are simple and intuitive C++ interface classes that provide you with the necessary functions to draw [http://en.wikipedia.org/wiki/TrueType TTFs] and [http://en.wikipedia.org/wiki/Scalable_Vector_Graphics SVGs]. There are also VGUI classes that you can use to draw to the HUD.
  
''This project is still in an alpha stage and will be resumed shortly using Procedural Materials''
+
''This project is still in an alpha stage and will be resumed shortly using [[Procedural Materials]]''
  
 
[[Category:Third Party Tools]]
 
[[Category:Third Party Tools]]

Revision as of 20:49, 26 September 2006

VectorLib created by deathz0rz is a library that uses Anti-Grain Geometry to draw vector images directly to memory. There are simple and intuitive C++ interface classes that provide you with the necessary functions to draw TTFs and SVGs. There are also VGUI classes that you can use to draw to the HUD.

This project is still in an alpha stage and will be resumed shortly using Procedural Materials