Difference between revisions of "Valve Hammer Editor"

From Valve Developer Community
Jump to: navigation, search
(Add the icon for the tool)
m
Line 7: Line 7:
 
[[Image:Hammer icon.png|left]]
 
[[Image:Hammer icon.png|left]]
  
The '''Valve Hammer Editor''' (more informally known as '''Hammer''') was the official mapping tool for the [[Goldsource]] engine - the engine that ran Half-Life and Counter-Strike and other pre-Source Valve games. The latest version is included in the Source SDK, and is for mapping under the [[Source]] engine (which all newer Valve games run under). It is also included in every game made with Source Engine that is not a mod. In this page, the history of the mapping tool is documented.
+
The '''Valve Hammer Editor''' (more informally known as '''Hammer''') was the official mapping tool for the [[Goldsource]] engine - the engine that ran Half-Life and Counter-Strike and other pre-Source Valve games. The latest version is included in the Source SDK, and is for mapping under the [[Source]] engine (which most newer Valve games run under). It is also included in every game made with Source Engine that is not a mod. In this page, the history of the mapping tool is documented.
  
 
== Hammer 3.x ==
 
== Hammer 3.x ==

Revision as of 08:30, 14 August 2017

Deutsch Español Русский 简体中文
Hammer icon.png

The Valve Hammer Editor (more informally known as Hammer) was the official mapping tool for the Goldsource engine - the engine that ran Half-Life and Counter-Strike and other pre-Source Valve games. The latest version is included in the Source SDK, and is for mapping under the Source engine (which most newer Valve games run under). It is also included in every game made with Source Engine that is not a mod. In this page, the history of the mapping tool is documented.

Hammer 3.x

Version 3.5

Originally developed with the name The Forge and distributed under the name Worldcraft on the retail Half-Life CD, Valve Hammer Editor 3.x is the official Goldsource mapping tool.

FGDs

Hammer 4.x

Hammer 4.1

Valve Hammer Editor 4.x, provided as a component of the Source SDK, is the official Source mapping tool. Apart from the construction of level architecture, Valve Hammer Editor 4.x is also heavily involved with creating level events and scripting.

FGDs

See also

External links