Valve Developer Community:RPG's Source modding & development notes

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Revision as of 12:27, 15 November 2018 by Therpgmaster (talk | contribs)

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These are my personal notes, please do not edit unless strictly for adding useful information

General Source Engine development notes by theRPGmaster

Source Prop Models

Important: Apparently you need a prop_data clause in your .QC file when compiling Source prop models 
(If you want a physics prop you could bypass the issue using prop_physics_override in Hammer)

- My Source modeling pipeline -

Export as DMX (or SMD) with Blender using Blender Source Tools > Compile model using Studiomdl (or Crowbar) combined with a QC script file as input alongside the input model


Idle animation (view)model file (hl2)

version 1
nodes
0 "joint0" -1
end
skeleton
time 0
0 0.000000 0.000000 0.000000 0 0.000000 0.000000
end

Other useful modeling guide