Difference between revisions of "Valve Developer Community:Community portal"

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Welcome to the Valve Developer Community! From here on in you can forget Valve - every page you see with an edit tab, including this one, is likely written or at least altered by someone in the community (though Valve staff are sometimes among them). If you want to do the same, go right ahead! Otherwise, take a look at the [[Special:Categories|Categories]] or run a search to find what you want.
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{{back|Help:Contents}}
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{{shortcut|VDC:CP}}
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Welcome to the Valve Developer Community! From here on you can forget Valve; every page you see with an edit tab, including this one, is likely written or at least altered by someone in the community (though Valve staff are sometimes among them). If you want to do the same, go right ahead! Otherwise, take a look at the [[Special:Categories|Categories]] or [[Valve Developer Community:Searching|run a search]] to find what you want.
  
=Recommended sites=
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==Here on VDC==
This is a list of alternate resource sites for Source games in '''alphabetical''' order. It is by no means complete but please, if you add to it keep to decent sites and do not link to simple map download databases.
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There's more to the site than just the [[SDK_Docs|Source Engine Documentation]]:
''(Can editors please stop placing their websites at the top of the listing, place websites in the '''alphabetical''' order that they should be in.)''
 
  
==Cross-Purpose and General Development==
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*Got a tricky modding problem you can't find the solution for? Visit the [[New Help Desk]].
* [http://www.c-sec.net/ C-SEC] - Japanese Source modding and mapping development site, including with translated many SDK documents to Japanese.
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*Looking for mods to play? Check out the [[:Category:Mods|Mods category]], where you can browse by platform ([[:Category:GoldSrc mods|GoldSource]] or [[:Category:Source mods|Source]]), [[:Category:Single Player Mods|single]] or [[:Category:Multiplayer Mods|multiplayer]], [[:Category:Released Mods|release status]] and more.  
* [http://game-advance.net/ Game-Advance.net] - Very small new modding community. Focus is on source engine, but forums exist for non-source modding as well. Hosts modding projects.
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*Also check out [[:Category:Steam Applications|Steam Applications]], which lists commercial games available on Steam as well as the mods.
* [http://www.gamedesign.net Gamedesign.net] - Some helpful modding and mapping tutorials.
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*Want to join a mod team or advertise a vacancy for your mod? Check out [[:Category:Help Wanted|Help Wanted]] and [[:Category:Help Available|Help Available]].
* [http://www.handyvandal.com/ Handy Vandal's Almanac] - One of the original top editing resource sites for Half Life, contains some HL2 info.  Linked to in [[Worldcraft]]'s help menu.
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*[[Testers|Need playtesters or want to volunteer as one?]]
<!-- * Expired domain? Bought by advertisement company? [http://www.hl2modcentral.com/ HL2 Mod Central] - General tutorials -->
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*Planning a mod in the Half-Life universe and want to make sure it fits in? Check out [[:Category:Half-Life Continuity|Half-Life Continuity]].
* [http://hl2world.com/wiki HL2World.com] - Half Life 2 Knowledge Base
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*Nearly finished on your mod and want advice on getting it out there? Check out [[:Category:Publicity & Publication|Publicity and Publication]].
* [http://hl.tozcentral.net/ hl.tozcentral.net] - Half Life and Half-Life 2 resource, Post your own bots, maps, media, mods and tutorials
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*Looking to communicate better with your fellow contributors? [https://discord.gg/QV9T74W Join our unofficial Discord server]
* [http://www.interlopers.net/ Interlopers.net] - News and general resources
 
* [http://forum.leak-free.org Leak-Free] - A Source Engine Development Community.
 
* [http://www.leak-free.org/errors Error Listing] - A comprehensive listing of Hammer 3/4 errors and solutions.
 
* [http://www.mapcore.net Mapcore] - A great place to get mapping, modelling and texture help from industry pros.
 
* [http://www.moddb.com Mod Database] - Free listings of mods for almost every moddable game. A great database full of tons of information on mods that are out there.
 
* [http://modhq.notepadhax.com Mod HQ] - Comprehensive news resource for Half-Life 2 modifications and Steam related content in general.
 
* [http://www.modhelp.net Modhelp.net] - A developing modding community.
 
* [http://nemesis.thewavelength.net/index.php Nem's Tools] - Several useful Source tools including [[GCFScape]]
 
* [http://www.snarkpit.net The Snarkpit] - Mapping and modelling community site
 
* [http://www.sourceblog.net Sourceblog] - General tutorials (Many on Texturing/[[Skinning]])
 
* [http://www.sourcewiki.org/wiki/index.php/Main_Page SourceWiki] - Unofficial and older Source Wiki
 
* [http://twhl.co.za/ TWHL] - Mapping community and tutorial site, mostly HL1.
 
* [http://collective.valve-erc.com/ VERC] - Valve Editing Resource Collective. This site's predecessor, which offers primarily HL1 resources (Official)
 
* [http://www.thewavelength.net Wavelength] - One of the original sources of HL1 editing material, now steadily servicing HL2
 
* [http://wunderboy.org Wunderboy.org] - Several useful Source tools including [[VTFTool]]
 
  
==Mapping==
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==Elsewhere==
* [http://www.akilling.org/akg/ aKilling] - Source engine Tutorials and Files (Community support)
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Beyond the caverns of the VDC, there are [[:Category:External Sites|many fine sites elsewhere on the web]] to help you with your Half-Life wants and needs:
* [http://ammahls.com/index.php?page=downloadcat&cat=tools Custom Source Tools] - Source Mapping Compile Tools - Faster, and more helpful with errors over the V Tools (Includes 64bit, and Linux versions)
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*Want more help with your modding? Check out [[Modding Sites]].
* [http://www.violator.eclipse.co.uk/disped/ DispEd] - Precise displacement editor used to make geometric shapes in the style of "Quake 3 patches."
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*[[Material Download Sites|Looking for free resources (e.g. textures) for your mod?]]
* [http://www.editlife.net/ Edit Life] - Mapping articles, entity list, error documentation and forums
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*Need some tools beyond those which [[:Category:Tools|come with the SDK]]? Browse for [[Image Manipulation Programs]] and [[3D Modeling Programs]].
* [http://www.halfwit-2.com/ Half-wit 2] - Another collection of Mapping tutorials
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*Sprichst du Deutsch? [[International Sites|A collection of non-English Half-Life sites.]]
* [http://www.hl2mapping.com Hl2Mapping.com] - A Friendly helpful, mapping community.
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*Need to put a file up for download? Check out [[Hosting Sites]].
* [http://www.student.kun.nl/rvanhoorn/Optimization.htm zombies Optimizing-page] information on optimizing your map
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*Want to download a particular map or browse some map downloads? Check out [[Map Archive Sites]].
* [http://www.freepgs.com/ishbog/contentindex.php?optimize zombie's *Edited* Optimization Page] An in-depth guide to optimizing your maps.
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*For more official Valve sites, try [https://www.steampowered.com Steampowered] and its [http://forums.steampowered.com/forums/ forums].
*[http://www.iwannamap.com I Wanna Map] - You wanna map, We wanna help. For Tutorials and help
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*Read more about Valve: [[News Site List|A list of news sites covering Valve's games]], and some articles about [[Valve in the press|Valve's design processes]].
* [http://shammers.forumsplace.com/ Shammers Forums] - A small community, with a couple of useful tutorials.
 
* [http://madedog.pri.ee/index.php?option=com_content&task=category&sectionid=3&id=72&Itemid=44 Madedog's E-Portal] - A small amount of great step-by-step tutorials.
 
* [http://www.robotchaos.com/ RobotChaos Map Making Tutorial - Along with a few other things (Sprays, etc.)] - Has a small ever building step by step tutorial on making maps taken from a beginner's perspective.
 
  
==Map Archives==
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==See Also==
* [http://www-personal.umich.edu/~fischmt/ascendancy/index.html The Ascendancy] - What you're trying to live up to. Database of the very best HL2DM maps.<br>
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*[[Help:Editing]] - a guide on how to edit articles
* [http://csm2.net/ CSM2] - Map Downloads,Tutorials and mapping help forums.
 
* [http://www.lanmaniax.com LanManiaX] - The largest map database for HL\HL2.
 
* [http://www.17buddies.net 17buddies] - French community of gamers - Map Downloads, tools .
 
  
==Modelling==
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[[Category:Wiki]]
* [http://cannonfodder.chaosincarnate.net/cftools.htm Cannonfodder's Tools] - [[3dsmax tools|3DSMax Importers and Exporters]], [http://developer.valvesoftware.com/wiki/dispgen Dispgen - Displacement Terrains from heightmaps], [[studiocompiler|StudioCompiler - Model/Texture Compiler/Decompiler]], [http://developer.valvesoftware.com/wiki/winBSPzip winBSPzip - BSP Packer]
 
* [http://www.cgtalk.com CG Talk] The largest and most useful model discussion/news site on the internet.
 
* [http://ii.hl2files.com/sdk/introduction.php Insects Infestation - II SDK modeling] Export models to Source engine tutorials for 3DSMax, Maya, MS3D, XSI, FRAG. 
 
* [http://forum.resistanceandliberation.com/showthread.php?t=806 RnL Forums' Lightwave Plugins] - Lightwave mesh export plugins.  Not currently available, but may be in the future.
 
 
 
==Content Design Tools==
 
===Image Creation and Editing===
 
*[http://adobe.com/ Adobe Photoshop] - The standard image editing tool in the industy, used by professionals all over the world. Very expensive.
 
*[http://www.adobe.com/products/photoshopelwin/main.html Adobe Photoshop Elements] - Low-cost, consumer version of Photoshop with high-end features such as colour management removed.
 
*[http://www.gimp.org/ The GIMP] - Completely free, open source image editing software available for Windows, Linux, Mac OS X and other UNIX operating systems. Complex to use, but powerful, scriptable and endlessly modifiable.
 
*[http://jasc.com/ Paint Shop Pro] - A cheap alternative to Adobe Photoshop.  For those who don't want to break the bank.
 
*[http://www.telefragged.com/wally/ Wally] -  Simple and dumb freeware texture/decals/skining editing program.
 
 
 
===3D Modelling, Animation and Rendering===
 
*[http://discreet.com/ 3D Studio Max] - Powerful tool for modeling and animation, one of the industry's best. Expensive.
 
*[http://www.autodesk.com/gmax/ Gmax] - Free modeling tool, without the rendering tools of 3D Studio Max.
 
*[http://www.blender.org/ Blender] - Free, open source modeling, animation, rendering, post-production, interactive creation and playback library/engine/IDE.
 
*[http://alias.com/ Maya 3D] - Excellent modeling and animation package.  Considered to be one of the best among modders. Also expensive.
 
*[http://www.wings3d.com Wings3D] - Free, open source Nendo-alike natural modeling IDE.
 
*[http://www.softimage.com Softimage|XSI] - Program used to make models & animations for HL2. XSI Mod Tool is available for FREE.
 
*[http://www.newtek.com Lightwave 3D] - Excelent modelling & animation tool.
 
*[http://www.milkshape3d.com Milkshape3D] - Low cost, popular and simple to use 3D modelling program.
 
 
 
==Programming==
 
* [http://hl2coding.com/ Hl2 Coding] - Has some good hl2 related coding tutorials and has great forums for coders to chat.
 
 
 
* [http://130.207.165.97/%7Egte133q/cs4451/xc/Tutorial.html Vector Math] - dot product, cross product, mixed product
 
 
 
==Resources==
 
Content for your project.
 
 
 
* [http://www.animax.it/ Animax.it] - Free textures.
 
* [http://www.imageafter.com/ Image * After] - 10,000+ free images and textures.
 
* [http://perso.wanadoo.fr/oyonale/ Oyonale] - Small library of source photos suitable for turning into textures, courtesy of [http://www.oyonale.com/ Gilles Tran].
 
* [http://www.mayang.com/textures/ Mayang.com Textures] - Free textures for your maps and mods.
 
* [http://forum.moddb.com/thread/1975/ Moddb texture site directory] - Directory of free, ready to use game textures.
 
* [http://www.morguefile.com/ MorgueFile] - Free, high-resolution stock photography.
 
 
 
 
 
 
 
 
 
<div id="wikitikitavi" style="overflow:auto; height: 1px; ">
 
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</div>
 
 
 
== Other ==
 
 
 
Other pages that may be of interest.
 
 
 
=== Game Design ===
 
 
 
* [http://forum.moddb.com/thread/4386/ Game Design Theory] - Interesting for art directors, team leaders
 
* [http://guildhall.smu.edu/ GuildHall] - Teaching the arts and sciences of digital game development.
 
* [http://www.gamasutra.com/features/19991210/birdwell_pfv.htm Ken Birdwell's Gamasutra article] - The Cabal: Valve’s Design Process For Creating Half-Life (registration required)
 
 
 
=== Photo Reference ===
 
 
 
* [http://www.3d.sk 3d.sk] -  Human Photo References for 3D Artists and Game Developers (large source -partly free)
 
* [http://www.textureref.com TextureRef.com] -  Online repository of Texturekits and high-res Photo References for Artists (small source - partly free)
 
 
 
===[http://www.steampowered.com/ Steam]===
 
* [http://forums.steampowered.com/forums/ Steampowered forums]
 
 
 
==[[:Category:Steam Applications|Steam Applications]]==
 
===Modifications===
 
* [[:Category:HL1 Third Party Mods|HL1 Third Party Mods]] {{HL1}}
 
* [[:Category:HL2 Third Party Mods|HL2 Third Party Mods]] {{HL2}}
 
* [[:Category:Official Mods|Official Mods]] {{HL1}} {{HL2}}
 

Latest revision as of 23:20, 23 July 2018

Help:Contents
Shortcut:
VDC:CP

Welcome to the Valve Developer Community! From here on you can forget Valve; every page you see with an edit tab, including this one, is likely written or at least altered by someone in the community (though Valve staff are sometimes among them). If you want to do the same, go right ahead! Otherwise, take a look at the Categories or run a search to find what you want.

Here on VDC

There's more to the site than just the Source Engine Documentation:

Elsewhere

Beyond the caverns of the VDC, there are many fine sites elsewhere on the web to help you with your Half-Life wants and needs:

See Also