Difference between revisions of "Valve Developer And Community Tidbits"

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<dt>Q: Mailing List</dt>
 
<dt>Q: Mailing List</dt>
 
<dd>In order to do certain things in my mod I need to use some third-party libraries which need to do some initialization/termination work.  Is there a certain place where I can call these functions as the mod is loaded?</dd>
 
<dd>In order to do certain things in my mod I need to use some third-party libraries which need to do some initialization/termination work.  Is there a certain place where I can call these functions as the mod is loaded?</dd>
<dt>A: Yahn Bernier</dt>
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<dt>A: [mailto:yahn@valvesoftware.com Yahn Bernier]</dt>
 
<dd>Anyway, you are free to add a DllMain to the server or client .dlls.  In addition, you might look at dlls/GameInterface.cpp at DllInit(...) and put your init code in there.  I believe there is a corresponding shutdown section.
 
<dd>Anyway, you are free to add a DllMain to the server or client .dlls.  In addition, you might look at dlls/GameInterface.cpp at DllInit(...) and put your init code in there.  I believe there is a corresponding shutdown section.
  

Revision as of 22:31, 30 March 2006

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Using external libarys with source

Q: Mailing List
In order to do certain things in my mod I need to use some third-party libraries which need to do some initialization/termination work. Is there a certain place where I can call these functions as the mod is loaded?
A: Yahn Bernier
Anyway, you are free to add a DllMain to the server or client .dlls. In addition, you might look at dlls/GameInterface.cpp at DllInit(...) and put your init code in there. I believe there is a corresponding shutdown section. The other possibility is to create a new CAutoGameSystem and implement the Init/Shutdown methods (see IGameSystem.h and numerous examples in the game and client .dlls).

Useful Forum Threads