VTFCmd

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VTFCmd is a GPL-licensed C command line frontend for VTFLib that can create VTF and VMT files from various source formats, and TGA files from VTF files. It is similar in functionality to Valve's Vtex Source SDK utility, but offers a lot more control.

VTFCmd supports drag-and-drop or chaining files, folders and sub-folders using standard Windows wildcards. It can also resize source images, generate normal maps, perform gamma correction and more.

VTFCmd is part of the VTFLib library.

Help Infomation

Correct vtfcmd usage:

-file <path>             (Input file path.)
-folder <path>           (Input directory search string.)
-output <path>           (Output directory.)
-prefix <string>         (Output file prefix.)
-postfix <string>        (Output file postfix.)
-version <string>        (Ouput version.)
-format <string>         (Ouput format to use on non-alpha textures.)
-alphaformat <string>    (Ouput format to use on alpha textures.)
-flag <string>           (Output flags to set.)
-resize                  (Resize the input to a power of 2.)
-rmethod <string>        (Resize method to use.)
-rfilter <string>        (Resize filter to use.)
-rsharpen <string>       (Resize sharpen filter to use.)
-rwidth <integer>        (Resize to specific width.)
-rheight <integer>       (Resize to specific height.)
-rclampwidth <integer>   (Maximum width to resize to.)
-rclampheight <integer>  (Maximum height to resize to.)
-gamma                   (Gamma correct image.)
-gcorrection <single>    (Gamma correction to use.)
-nomipmaps               (Don't generate mipmaps.)
-mfilter <string>        (Mipmap filter to use.)
-msharpen <string>       (Mipmap sharpen filter to use.)
-normal                  (Convert input file to normal map.)
-nkernel <string>        (Normal map generation kernel to use.)
-nheight <string>        (Normal map height calculation to use.)
-nalpha <string>         (Normal map alpha result to set.)
-nscale <single>         (Normal map scale to use.)
-nwrap                   (Wrap the normal map for tiled textures.)
-bumpscale <single>      (Engine bump mapping scale to use.)
-nothumbnail             (Don't generate thumbnail image.)
-noreflectivity          (Don't calculate reflectivity.)
-shader <string>         (Create a material for the texture.)
-param <string> <string> (Add a parameter to the material.)
-recurse                 (Process directories recursively.)
-exportformat <string>   (Convert VTF files to the format of this extension.)
-silent                  (Silent mode.)
-pause                   (Pause when done.)
-help                    (Display vtfcmd help.)

Example vtfcmd usage:

vtfcmd.exe -file "C:\texture1.bmp" -file "C:\texture2.bmp" -format "dxt1"
vtfcmd.exe -file "C:\texture.bmp" -format "bgr888" -normal -postfix "normal_"
vtfcmd.exe -folder "C:\input\*.tga" -output "C:\output" -recurse -pause
vtfcmd.exe -folder "C:\output\*.vtf" -output "C:\input" -exportformat "jpg"

Formats:

  • RGBA8888
  • ABGR8888
  • RGB888
  • BGR888
  • RGB565
  • I8
  • IA88
  • A8
  • RGB888_BLUESCREEN
  • BGR888_BLUESCREEN
  • ARGB8888
  • BGRA8888
  • DXT1
  • DXT3
  • DXT5
  • BGRX8888
  • BGR565
  • BGRX5551
  • BGRA4444
  • DXT1_ONEBITALPHA
  • BGRA5551
  • UV88
  • UVWQ8888
  • RGBA16161616F
  • RGBA16161616
  • UVLX8888

Flags:

  • POINTSAMPLE
  • TRILINEAR
  • CLAMPS
  • CLAMPT
  • ANISOTROPIC
  • HINT_DXT5
  • NORMAL
  • NOMIP
  • NOLOD
  • MINMIP
  • PROCEDURAL
  • RENDERTARGET
  • DEPTHRENDERTARGET
  • NODEBUGOVERRIDE
  • SINGLECOPY
  • NODEPTHBUFFER
  • CLAMPU
  • VERTEXTEXTURE
  • SSBUMP
  • BORDER
  • ResizeMethod:NEAREST
  • BIGGEST
  • SMALLEST

ResizeFilter:

  • POINT
  • BOX
  • TRIANGLE
  • QUADRATIC
  • CUBIC
  • CATROM
  • MITCHELL
  • GAUSSIAN
  • SINC
  • BESSEL
  • HANNING
  • HAMMING
  • BLACKMAN
  • KAISER

SharpenFilter:

  • NONE
  • NEGATIVE
  • LIGHTER
  • DARKER
  • CONTRASTMORE
  • CONTRASTLESS
  • SMOOTHEN
  • SHARPENSOFT
  • SHARPENMEDIUM
  • SHARPENSTRONG
  • FINDEDGES
  • CONTOUR
  • EDGEDETECT
  • EDGEDETECTSOFT
  • EMBOSS
  • MEANREMOVAL
  • UNSHARP
  • XSHARPEN
  • WARPSHARP

NormalKernal:

  • 4X
  • 3X3
  • 5X5
  • 7X7
  • 9X9
  • DUDV

NormalHeight:

  • ALPHA
  • AVERAGERGB
  • BIASEDRGB
  • RED
  • GREEN
  • BLUE
  • MAXRGB
  • COLORSPACE

NormalAlpha:

  • NOCHANGE
  • HEIGHT
  • BLACK
  • WHITE

External links