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Revision as of 04:53, 3 July 2005 by Zevensoft (talk | contribs)
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A great concern for many mappers, as if the amount of vertices on screen exceeds 32768, the game will crash out horribly. By changing brushes into func_detail, you can avoid this issue (unless those brushes aren't detail, but then you'll just have to wait for valve to up the limit.)