Difference between revisions of "VBSP h4xed"

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{{wrongtitle|title=VBSP_h4xed}}
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{{DISPLAYTITLE:VBSP_h4xed}}
A modified version of [[Vbsp|VBSP]] designed to greatly increase the maximum width and length of [[Visleaf|visleaves]].
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A modified version of [[Vbsp|VBSP]] designed to greatly increase the maximum width and length of [[Visleaf|visleaves]]. It was designed by [[User:DeathByNukes|DeathByNukes]] to speed up the compile of large empty maps for [[Garry's Mod]] and to give mappers greater control of a level's optimization.
It was designed by [[User:DeathByNukes|DeathByNukes]] to speed up the compile of large empty maps for [[Garry's Mod]] and to give mappers greater control of a level's optimization.
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Some of its uses have been obsoleted by [[func_viscluster]].
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==See Also==
 
==See Also==
*[http://www.deathbynukes.com Official Website]
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*[https://dl.dropboxusercontent.com/u/610214/Post/vbsp_h4x/Info.html Official Website]
 
*[[Controlling Geometry Visibility and Compile Times]]
 
*[[Controlling Geometry Visibility and Compile Times]]
 
*[[Map Compiling Theory]]
 
*[[Map Compiling Theory]]
 
*[[Visleaf]]
 
*[[Visleaf]]
*[[Vbsp|VBSP]]
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*[[VBSP]]
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[[Category:Third Party Tools]]
 
[[Category:Third Party Tools]]
 
[[Category:Level Design]]
 
[[Category:Level Design]]

Latest revision as of 05:03, 21 July 2016

A modified version of VBSP designed to greatly increase the maximum width and length of visleaves. It was designed by DeathByNukes to speed up the compile of large empty maps for Garry's Mod and to give mappers greater control of a level's optimization.

Some of its uses have been obsoleted by func_viscluster.

See Also