User talk:Ts2do

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  • Remmeber that you said that some mapper died? : Justin DeJong aka N0TH1NG, who committed suicide around 3 years ago - he was the creator of cs_docks & cs_siege, and in de_dust2 (cs1.6) there is a cube in his memory near bomb site B--RP 18:57, 13 Jan 2006 (PST)

Hey not to complain, but your "corrections" sometimes aren't necessarily required. For example in http://developer.valvesoftware.com/w/index.php?title=Green_Devils_1939-45&curid=2092&diff=0&oldid=20607&rcid=24790 the spelling you "corrected" is proper British spelling. Given the mod team is I believe European, I believe it's more than fine for them to spell it how they wish....

Can you run hl2 3rd party mods if you have only hl2dm and not hl2 itself?--RP 16:42, 1 Jan 2006 (PST)

  • <I think>You don't need HL2 for CS:S, DoD:S or even HL2DM, as they can be purchased individually as you can see here--RP 17:48, 1 Jan 2006 (PST)
    • Well, now i'm sure you must have HL2 (not HL2DM) in-order to play Source mods - see this thread for more details--RP 08:43, 6 Jan 2006 (PST)
Some mods require HL2DM, too - especially multiplayer mods. --Pizzahut 13:11, 6 Jan 2006 (PST)
  • Agreed, but you must own hl2 sp, having only hl2dm (can be purched alone) isn't enough--RP 15:08, 6 Jan 2006 (PST)

Ts2do pwns. That is all. --—Fuzzy (talk  ) 19:22, 15 Nov 2005 (PST)

Thanks alot for editing my personal page to look like I wanted, even though you don't know me :P --Saboter 22:28, 11 Oct 2005 (PDT)

Please read Category_talk:Keyvalues --IanL 20:51, 9 Jul 2005 (PDT)

I don't think the "entity name" is necessary - it's already at the top of the page. It's not in the entity template and quoting someone (the above user actually) from the Talk:EntityTemplate - "The entity name under the description isn't needed. The name is right at the top of the page already, and duplicating it just takes up more space." As IanL points out, I think it's redundant to duplicate the entity name again. --- Campaignjunkie 00:37, 12 Jul 2005 (PDT)

I already uploaded pictures of most of the NPCs, so you don't have to make your own - use the search engine! :) --- Campaignjunkie 11:08, 12 Jul 2005 (PDT)

Just had a look at the awesome level of templating being used for the entities. It's amazing - and thanks for removing a lot of the work I had planned and replacing it with something far more advanced and extensible! :-) --Cargo Cult 13:52, 15 Jul 2005 (PDT)

I just started the topic Field of View with a simple description. I don't think I added a formula. --TheJ89 21:28, 16 Jul 2005 (PDT)

Nice work adding all that today :D --Pon 22:24, 17 Aug 2005 (PDT)

Lol indeed, keep up the good work :P --Pon 22:27, 17 Aug 2005 (PDT)

Dude, you rock, keep up the good work! Richard 21:16, 18 Aug 2005 (PDT)

About math_colorblend: "as well as many visible entities"? Those are all that are listed in the base+HL2 FGDs. Am I missing something? —Maven (talk) 21:11, 18 Sep 2005 (PDT)

Oy! You reverted Template:I targetname without explanation. There are, to the best of my knowledge, exactly only those few entities listed on math_colorblend with inputs Color or Alpha. Yes, there are keyvalues, but this is an input template. —Maven (talk) 21:16, 18 Sep 2005 (PDT)

About the targetname color/alpha thing: you seem to know what you're talking about in the FGDs, I have no reason to doubt you, and it's not interesting enough to research (I don't envision needing to cycle Breen through the color spectrum), so I'm just going to take your word for it. Besides, I don't like to be all the time disagreeing with you. <grin>Maven (talk) 15:44, 20 Sep 2005 (PDT)

You guys are all doing a great job.--wisemx 17:22, 20 Sep 2005 (PDT)


Thanks for cleaning up the PitchYawRoll page. --wisemx 04:52, 30 Sep 2005 (PDT)

Just have to ask....ne1 know if there's any way to query the light level of a surface/entity using something like the GoldSrc GETENTITYILLUMts2do (talk) 23:43, 4 Oct 2005 (PDT)


Thanks for always correcting my (frequent) mistakes. And I've finally given up on doing the formatting differently (*'''name''' <type>\n:description)—you're just too persistent. I'll try to be good. —Maven (talk) 19:42, 5 Oct 2005 (PDT)


Hey, on func lookdoor and any others like it, how am I supposed to do that? Make a template or not? —Maven (talk) 21:20, 7 Oct 2005 (PDT)

Bot

Ok, I've made some changes to the bot, reflecting fixes you've made in its articles:

  • template names are now in lowercase
  • no longer shows default values
  • variable types "byte" and "color255" are now wikilinked
  • (not done yet) targetname and parentname go first, then the other templates

Please let me know if there's anything else to be fixed. Also, thanks for fixing the things that are wrong in the FGD. I know that you'd prefer the information be pulled from the sourcecode, but this way gives descriptions. —Maven (talk) 17:32, 8 Oct 2005 (PDT)

Hammer

Seems parameters can be used to start Hammer 4 with the correct vconfig mod.

i.e. Without having to start the SDK Launcher, load Hammer 4 with HL2 parameters from a Desktop shortcut.
This would allow Source mappers to exit Hammer to test a map in HL2, close HL2 then reload Hammer quickly. --wisemx 04:35, 14 Nov 2005 (PST)
Got it to work finally. --wisemx 14:36, 14 Nov 2005 (PST)

HD pack

"Working on porting Half-Life High Definition Content to Source." How are you coming along with that? I was going to do that myself, I can work on one section of it and save you time if you want.--Draco 23:06, 11 Oct 2005 (PDT)

hmmm. I'm not that good with models. I'll let you do it I guess, unless you haven't done the V models yet for the weapons

Link not working

The link to you FGD tool is broken on you user page fgd_ts2do_v2.5.zip

--Hanzoverfist 09:34, 17 Oct 2005 (PDT)

Plastic Warfare Model Gallery

Your Model Gallery is very good.
One nice addition would be mouse-over hints so you can see the prop name quickly. --wisemx 06:15, 27 Oct 2005 (PDT)

Prop gallery

Great job on the prop gallery.

I'd very much like for there to be one on the VDC as well. There are several advantages to having one on this wiki, chief among them being that people can add notes, etc. I propose that you and I (and anyone else who wants to help) collaborate on automating the task of completing the VDC gallery. (You seem to have solved the problem of generating prop images—something that I wasn't sure could be easily done; kudos to you.) However, the current version here lacks the extra information yours has, so I think that the new VDC gallery should incorporate some improvements over the old one. We should make some mock-ups of what the new gallery would look like.

Are you in favor of the idea? —Maven (talk) 13:21, 20 Oct 2005 (PDT)

Ah, it seems that there's more info in the current gallery than I thought. Maybe it doesn't need redone. Just completed. —Maven (talk) 13:27, 20 Oct 2005 (PDT)

So how do you think the gallery should be handled? —Maven (talk) 19:26, 24 Oct 2005 (PDT)

Fishies

Update: I wasn't able to get func_fish_pool to work in HL2.
Most of the code is there but not enough for it to initialize.--wisemx 05:56, 26 Oct 2005 (PDT)

You know, that wip notice is there for a reason. —Maven (talk) 16:52, 26 Oct 2005 (PDT)

Take a look at this: HL2 Fish Pool


Hehe, we both reported the same bug at essentially the same time. —Maven (talk) 19:11, 27 Oct 2005 (PDT)


Yay, the If template finally works! —Maven (talk) 18:58, 30 Oct 2005 (PST)

lol. sup

Hey

lol. Watsup

overwikilinkification

It doesn't really help to link every instance of a word in an article. Usually it's plenty to link something the first time and whenever it hasn't been used in a page or so. (This is just my own taste in the matter; I think it looks bad to fill a page with identical links.) —Maven (talk) 19:36, 6 Nov 2005 (PST)


Line Gradient thing

I use Photoshop, but the basic principle should translate over to PSP. I paint the line I want in a thin black brush, then on another layer I create a gradient. On the line layer, I turn Layer Transparency Lock on, then proceed to pick colors from the gradient and paint them on the line. Pretty low-tech, but it works. :) --Campaignjunkie (talk) 15:19, 9 Nov 2005 (PST)

Personally, I'd just draw a nice curve with the path tool then stroke that path with the use color from gradient option in the paintbrush tool, but then I use free, shoddy software like The GIMP. I'm sure the Photoshop way is much more efficient and cost-effective. ;-] --Cargo Cult (info, talk) 16:01, 9 Nov 2005 (PST)
<laugh> —Maven (talk) 18:45, 9 Nov 2005 (PST)

Templates in sig

You still have a template in your sig: '''[[User:Ts2do|ts2do]]''' <sup>([[User talk:Ts2do|Talk]] | [mailto:tsdodo@gmail.com {{e icon}}])</sup>. The {{e icon}} is the problem. —Maven (talk) 18:45, 9 Nov 2005 (PST)


So, can you maybe tell me why I can not find func_door in the Hammer entity list or am I looking in the wrong place? —Archangel (talk) 1:59, 27 Nov 2005 (GMT)

It's a brush-based entity. Create a block, hit Ctrl-T, and select func_door from that list. —Maven (talk) 20:35, 26 Nov 2005 (PST)

Ok, I did not realize that, but I am trying to use a point entity for a sliding door and their is no prop_door_sliding class, what can I use for sliding door on a point entity? Anyway, thanks for the help. —Archangel (talk) 1:00, 28 Nov 2005 (GMT)

Make it a prop_dynamic, then make an invisible (search the textures for invisible) func_door. Name the func_door, and set the parent property of the prop_dynamic to that name. The func_door provides the functions of the door, while the prop_dynamic provides the model. —Maven (talk) 15:12, 27 Nov 2005 (PST)

I would make the func_door a 1 unit nodrawed cube and give it a large negative lip—ts2do (Talk | @) 15:16, 27 Nov 2005 (PST)

Move this please

wondering

I was wondering if anyone knows where i can find "func_buyzone" because mine isn't showing up and I've created everything for my map so any help would be appreciatted—Rckstr


You know I appreciate you fixing my mistake like that but give me a chance to do it first next time :), too damn fast, like the wiki has a pet ninja. Angry Beaver 22:27, 5 Jan 2006 (PST)

Looks like Beaver told you to jump back jack! lol (Sorry bros, couldn't resist.)