Difference between revisions of "User talk:Ts2do"

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(I know its been a while...)
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[[User:Generaleskimo|General Eskimo]] 18:34, 21 May 2007 (PDT)
[[User:Generaleskimo|General Eskimo]] 18:34, 21 May 2007 (PDT)
:Are you there? You seem to be editing things, but I guess you may have forgot I posted... [[User:Generaleskimo|General Eskimo]] 12:42, 28 May 2007 (PDT)
:Are you there? You seem to be editing things, but I guess you may have forgot I posted... [[User:Generaleskimo|General Eskimo]] 12:42, 28 May 2007 (PDT)
::You talking to me? I know nothing about this stuff—'''[[User:Ts2do|ts2do]]''' 15:26, 28 May 2007 (PDT)

Revision as of 15:26, 28 May 2007

Archive 1 19 Jan 2006
Archive 2 22 May 2006
Archive 3 9 Sep 2006

Multiple trailers page

I like the idea of having all the media for one game being grouped together. Don't you think that we should just have the individual pages redirect to those larger pages, to save on duplicates and such? Makes more sense to me. --AndrewNeo 21:51, 7 Sep 2006 (PDT)

The current way makes it so the categories list all trailers—ts2do 13:42, 8 Sep 2006 (PDT)

  • Actually I believe that you can trick names from inside categories by something like [[Category:The Category|Alternate Title]] and then just put like five of those inside the single page. --AndrewNeo 17:45, 8 Sep 2006 (PDT)
This is the trick you are looking for, right?
{{:Half-Life 2: Episode Two Gameplay Movie 5}}
Jeff demonstrated it here the other day.
--Giles 18:41, 8 Sep 2006 (PDT)
  • That's for using a page like a template. Yes, that would definitely work but what I meant was to have everything on one page then trick the categorization system into putting the one page in multiple times under different names. Which doesn't work, so we'll go with that method. --AndrewNeo 14:10, 9 Sep 2006 (PDT)
[[Category:The Category|Sorting Order]] does only change where the article is placed within the category listing. --Pizzahut 12:44, 12 Oct 2006 (PDT)

Clean up on Entities pages

Thanks for doing that man, I was actually thinking when editing them that it's getting a little packed and it seemed pretty pointless to have CSS ents link to HL2 ents when there is no real connection so thanks mate you've saved me the trouble. :)

Archiving older talk pages

I see you have a neat system for archiving your talk stuff. How do you get those links? --Andreasen 08:32, 9 Sep 2006 (PDT)

Check the history of your usertalk page. Just click at some date. --dutchmega 10:15, 9 Sep 2006 (PDT)


Well if you want to make it a note, go ahead, but I deliberately didn't make that a note because there is a big difference between "to note/notice" and "a note". --Andreasen 14:55, 10 Sep 2006 (PDT)

I can't fix the templates

Before I go bothering Jeff Lane about it, I think you might know what's going on - you know a lot of stuff. First of all the disablereceiveshadows keyvalue is missing from a lot of entities - see Talk:Func tracktrain - but that's far from all, because as I head off to fix this, I notice that not only is the list of what templates are used on a page severely crippled, but when I search on the "What links here" list, I only get a few hits. For instance, the "kv basenpc" template doesn't list as linked to the npc_headcrab entity. I can't do any reliable work during these conditions - this is messed up. --Andreasen 10:57, 28 Sep 2006 (PDT)

I've noticed that articles haven't been listing all of their templates, and the only way to fix it is to push edit and Save page. Regarding disablereceiveshadows, have you even seen this effect function when enabled? I've never seen a shadow on an entity—ts2do 15:50, 28 Sep 2006 (PDT)
Perhaps Jeff can update all the entries of the wiki at once so we don't have to go through them all, or perhaps provide a more permanent solution to the problem. I've seen this more and more, so I'm thinking that it might have to do with the search engine not being able to cope with the number of articles it has to handle - that it's just listing the most current articles. That means that even updating all the articles might not help. I don't know what the disablereceiveshadows value is for either, but even if it is not working, it should still be listed and explained to developers that they can ignore that value. --Andreasen 22:13, 28 Sep 2006 (PDT)

Default values

"<integer:25>"? Weird format. Where do you explain to the reader that that number is really the default value? --Andreasen 09:50, 1 Oct 2006 (PDT)

Should I?—ts2do 09:50, 1 Oct 2006 (PDT)

Yes, well, that's the point of displaying the default value: So that any reader can fool around with the variable, and still not worry about losing the default setting, because they know that that number is what they should type to reset the variable. --Andreasen 09:54, 1 Oct 2006 (PDT)

Does the format imply any other meaning for the :value?—ts2do 09:58, 1 Oct 2006 (PDT)
Yes, the total range of the setting comes to mind much faster than the default setting, and there is no way to be sure if you're uncertain and cannot check the code. The thought of messing with thing I don't fully understand, with the potential of messing up HL2 irrevocably, will make readers nervous. What was wrong with the first format? --Andreasen 10:01, 1 Oct 2006 (PDT)

It was at the end.—ts2do 10:08, 1 Oct 2006 (PDT)

That can easily be fixed like this:

  • ichy_cleaner_fish (Default: 3)
<integer> The number of cleaner fish spawned with an ichy.

--Andreasen 11:41, 1 Oct 2006 (PDT)

Go ahead—ts2do 14:10, 1 Oct 2006 (PDT)


If I would give you code, can you make tutorials from it? I hate to do that --dutchmega 05:54, 7 Oct 2006 (PDT)

New Steam Games

COD, Civ, Pirates and SS2 on Steam? Whats the source for this, I've heard nothing and I find at least COD hard to believe. Wraiyth 05:29, 12 Oct 2006 (PDT)

They are in the app cache --Gameexpertmaster 12:29, 12 Oct 2006 (PDT)
Excuse the ignorance, app cache? Wraiyth 14:42, 12 Oct 2006 (PDT)
In Steam, there is a folder called appcache with a bunch of .pkv files, they contain the data for that app id, for example, 2620_app.pkv, is Call of Duty SinglePlayer--Gameexpertmaster 17:46, 12 Oct 2006 (PDT)
I see - sort the files by date to see what's new and you got the upcoming games. Notepad or Wordpad is enough to view the game name. --Pizzahut 17:48, 12 Oct 2006 (PDT)
Hah, didn't even know that existed. Thanks. Wraiyth 23:27, 12 Oct 2006 (PDT)

"Channel for sound play commands"

I don't have a clue what that means. Can you elaborate? --TomEdwards 01:17, 29 Jan 2007 (PST)

All of the commands that allow you to play wav/mp3/script files are played on this channel—ts2do 19:39, 29 Jan 2007 (PST)

I know its been a while...

Hey, General Eskimo here. I haven't talked to you in ages (almost a year, I think). Anyways, I had a quick question for you about the source engine. I read in this article that Phong was added to the Source engine in HL2:EP1. This confused me a bit, because I always thought that the Source renderer used phong. Tell me if I am missing something:

In HL2, they didn't use phong (ie- no specular highlights), but instead used diffuse lighting combined with cubemaps, thus reflections were added using some sort of "reflection texture" for the model, performed using a fresnel sampling from a cubemap (making shiny floors and metal bits).

In HL2:EP1, they used traditional phong-based specular highlights, interpolated (or are they sometimes calculated in the pixel shader + surface normal?), which is then added onto the original HL2 diffuse image.

So, is this right? Until I read that I was sure they used specular highlights, but now that I think about it, what I have been passing off as specular highlights was really fesneled (or just reflected) cubemaps. Right? General Eskimo 18:34, 21 May 2007 (PDT)

Are you there? You seem to be editing things, but I guess you may have forgot I posted... General Eskimo 12:42, 28 May 2007 (PDT)
You talking to me? I know nothing about this stuff—ts2do 15:26, 28 May 2007 (PDT)