User talk:Artfunkel

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Revision as of 15:33, 23 November 2009 by TomEdwards (talk | contribs) (Dutch translations)
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Archive 2009-07-17

Lightwarps not producing expected results

You seem to have the most experience with Lightwarps... I'm attempting to use Lightwarps in TF2 to create a more toonish shading on the characters similar to the style seen here: [1] (Hit the external link. Couldn't find anything to keep the Wiki from parsing the link into a full-scale image and didn't want that. :) ) However, every attempt I've tried has failed. I've tried all combinations of transition from black to white, black to transparent, grey to white, black to grey, white to grey, etc. Not getting anything like what I'm looking for. Could you possibly provide some input? (As I think it was you who added the "Other possible uses of $lightwarptexture include toon shading, contrast enhancement and highlight softening. " line... ;) --LordNed 05:45, 11 September 2009 (UTC)

That's pretty much what the posterised lightwarp on the $lightwarp page does. Decrease its contrast and light the model appropriately and AFAIK you'd get the effect you wanted. --TomEdwards 12:13, 11 September 2009 (UTC)
I've yet to try it but "ambient lighting must be at 0 to make unlit areas black" This sounds like it would be an issue. I assume by ambient lighting this indicates the light_enviroment (Or whatever light-source is lighting the current area's) Ambient setting? Unless there's an ambient color VMT setting I'm missing? I'm just not making the connection here, if the effect I want would work in all lighting conditions. Will go fool with it now though, Thanks! --LordNed 21:31, 11 September 2009 (UTC)
Edit: [2]
Looks okay... Not sure where that line is coming from in the warp though which is frustrating. Here's my warp: 2mnn77l.jpg Not sure what's causing it... Looks pretty good in some places on the model and pretty bad in others.
Yeah, ambient lighting is in the world, compiled by VRAD. You only need to worry about it when creating true black and white images though, not colours like you are. The line on the Sniper could be being caused by his bump map. Try replacing it with the blank dummy texture Valve use sometimes. --TomEdwards 08:44, 12 September 2009 (UTC)
That hit me last night in bed. Would a solid 50% grey bumpmap work instead since $blendmodulate requires one? --LordNed 15:21, 12 September 2009 (UTC)
The equivalent thereof, yes. TF2 have its own texture for that exact purpose that you should find and use. --TomEdwards 15:26, 12 September 2009 (UTC)
Looks close enough for me, Thanks! --LordNed 22:01, 12 September 2009 (UTC)


Nice work on the ModStatus box! Looks really nice. --Remmiz 21:50, 17 July 2009 (UTC)

It's all down to the Open Clipart Library :-) --TomEdwards 09:01, 18 July 2009 (UTC)


Thanks you for corections of my french articles. Anarkia777.

No problem! --TomEdwards 19:38, 22 July 2009 (UTC)

"c'est là"

Yes it was there :) I have forgot it, thx!

Delete This page is not useful, all informations exist on other page. Anarkia777

Yes, but in English... --TomEdwards 13:18, 23 July 2009 (UTC)
No here : Anarkia777
The first article is a tutorial for programmers who want to write new entities. The second is a tutorial for mappers on how to add existing entities to a map. They're completely different. :-) --TomEdwards 14:32, 23 July 2009 (UTC)
oh ok sry. Anarkia777

Gectou4 complain

Excuse me I've a problem with this user. He come and his language is very bad, he spam french sections, I don't know him and he write that on Jeff section, he has make only 2 or 3 article and he complain still :
Exanple of his language about other :
Are you kidding us? do not remove bad gramar template when you add more ! - I fix it for this time, stop Scamming pple!)
Attention! Cette article a été traduit à la sauvette for Template:Bad French Translation

How stop spammer?

I'm not an admin. I can't help you. But since the contributions by Gectou seem to at least make sense, even if they are badly-phrased, I would just avoid editing the same articles for a while. --TomEdwards 17:51, 23 July 2009 (UTC)

Visleaf Demonstration

Hey. That map is a good example, but, that is only one of a few cases where that can happen, and as I warned in my edit, it's really only being done with an insane FOV (90) and FarZ.

Fix: I think what I'm going to do is just do a brush only trace and check the endings visibility instead of the entities origin. There's nothing actually visible at the origin anyway, so it's useless to check it's visibility.

Oh, and thanks for that custom VDC style sheet. The VDC looks better than ever. --1/4 Life 04:44, 10 August 2009 (UTC)

Those settings aren't insane at all: they're the defaults. ;-) Anyway, the code is closer to the solution now but hasn't reached it quite yet: testing where the centre of the beam hits is just flipping the issue around, as you will see from this map. The only true solution is to test the against whole PVS of the entity's origin (culling, if it's worthwhile doing so, those leaves that are behind it). --TomEdwards 08:26, 10 August 2009 (UTC)
And you're welcome, by the way! --TomEdwards 09:36, 11 August 2009 (UTC)

L4D Custom Soundscripts

Decided to try and ask ya about this Tom since you seem to be on the ball here on the wiki :) Been having a problem with custom soundscript files in L4d. Think it may be easier to just post the forum posts I have made concerning it: My Post

Basically I can get the soundscript file to work properly in itself, but it seems to somehow be playing errant sounds for other sounds that are not changed. That being the zombie is burning sound which is for some reason replaced with alarm1.wav. Im completely lost right now and was wondering if you had messed with this any. This is the ONLY file I have edited and if I rename/erase it runs normally again. Thanks. --RTF 08:42, 11 August 2009 (UTC)

No idea. My computer is dying a death and can't play L4D at the moment so I've not ever tried to develop with it. All I can think of is a similar bug I ran into with soundscapes in the Ep1 engine, where including a map-specific file would cause the server to offset the scape it played (mine were ID 46-48 inside the engine and it was playing ID 36-38, or something like that). The issue was only fixed when the mod I was working with moved to OB. --TomEdwards 09:36, 11 August 2009 (UTC)

Roger that. Hope I don't have to wait for the next major engine update if that is what it took to fix it from Ep1 heh, thanks for the reply tho --RTF 11:00, 11 August 2009 (UTC)

I lost my page

Hello Tom! Sorry for flood, but I lost my page. I think that it been deleted. :-( how I can find it? Thanks in advantage. Trully yours -]{o$Тя

It'll be somewhere in here. Nothing has been deleted, you're doing good stuff! --TomEdwards 21:23, 18 August 2009 (UTC)
Thanks are final, but I have not found the page. hmmm... why on this site I cannot sometimes come? Simply did not come also all. So I have lost more hour. I do not know, what it, and you answer e-mail? I already have some times written to you. :-) I will translate further a page with a management on editing. Perhaps, something will give it to me. At us on streets bears do not go. We not communists. We not aggressors. We respect others. Interestingly, and why here there is no list of pages in alphabetic order? So it would be easier to be guided. And here still that: I would like to draw attention to the pages. How to me it to make? Also it would be desirable any rights to receive :-). Whether and in vain I that pages translate that? Yours faithfully and thankful in advance! Translate by machine, I tired oneself translate)))
If it's not on your contributions page then you must have used the "preview" button instead of "save", so your work was lost. :-( I've not had any emails from you, what did you try and ask? There's a list of all pages alphabetically here, and, finally, I don't understand your last question. --TomEdwards 17:30, 19 August 2009 (UTC)
I too! :-D translator. But I write two or more, press a button "Письмо участнику". Valve Developer Community e-mail. In options can been problem solve)) unfortunately, that You dont talk in Russian))). Yes, last question it is *hit. "I in vain translated pages? Here on will be more correct!" I oneself nothing dont understand, have one's own brain translate texts))). Thanks for help))) I really dont know about this system!))) me overcome laugh!!! E-mails are big and as regards editing and some more. hmmm...



Give please estimation of my mod In discussion. Thanks. cuckoo cuckoo ((((

Lamps... and scripts

dear Tom! I had a problem - when I create lamps on a table they constantly fall on a floor. I have put in flags "Start Asleep", but it has not helped. It is a problem number one. Now a problem 2: I have created scripted_sequence for npc_combine_s but it does not work. Help please! Yours faithfully LampStory.jpg --]{o$Тя 13:28, 21 August 2009 (UTC)

If the table prop doesn't start asleep too, it might be bumping the lamp and waking it. You could also create a phys_keepupright for the lamp if things don't work out. --TomEdwards 13:48, 21 August 2009 (UTC)
And scripted_sequence? in console print "canceling script:" only it. Why?
DecalError.jpg At me the model of decal and keyframe_rope in editor was gone. Instead shows ERROR
I have no idea. You'd be better off asking a crowd of people at a forum than just me! --TomEdwards 15:10, 21 August 2009 (UTC)
But you clever


You are mistaken. I did not change Basic Construction (see changelog), but I translated it into Russian (also see changelog on Basic Construction:ru)

If you mean Creating Primitives, then sorry, I copied otherlang2 from another page, and I'm too tired for to fix it

// NeoXidant

first room menu

How to edit ((first room menu:ru))? It differs from ((first room menu)), and from Your_First_Map:ru, but I can't go to first_room_menu:ru

It's at Template:First room menu:ru. (There's a list of templates a page uses just below the editing box.) :-) --TomEdwards 09:28, 29 August 2009 (UTC)

Particle System Constraints

Thanks for the formatting help on Particle_System_Constraints, but I have a concern. The other pages in the same category have different formatting styles, so shouldn't they all have the same formatting in order to look nice? --Robber9000 14:31, 30 August 2009 (UTC)

Yeah, and it shouldn't be a table! ;-) Change tables to definition lists (";" and ":") like I did where you can: it makes the page easier to edit and more digestible to search engines. --TomEdwards 16:00, 30 August 2009 (UTC)
The parts of the headers that you deleted are the actual name of the functions. I think those should be kept for clarity. --Robber9000 00:34, 21 September 2009 (UTC)
Huh? I can't find anything like that in my contribs list. --TomEdwards 09:34, 21 September 2009 (UTC)
This is what I am talking about: Particle System Initializers--Robber9000 21:02, 21 September 2009 (UTC)
I still don't see anything. What exactly went missing? --TomEdwards 21:03, 21 September 2009 (UTC)
The headers that you cleaned up, if you check under history, they are the exact names of the functions. I personally believe they should be kept for clarity.--Robber9000 20:08, 23 September 2009 (UTC)
I have checked the history, and I haven't seen any headers go missing. :P What were the words removed? --TomEdwards 23:31, 23 September 2009 (UTC)
I lied, the wiki had bad formatting on [3], making it look as if part of the header was deleted.--Robber9000 23:12, 24 September 2009 (UTC)
Yeah, that system sucks. Always use the diff view. :) --TomEdwards 09:05, 25 September 2009 (UTC)

Hey I have a question

You seem active, and have been in a few good things (Ie Minervra) I dunno where else to ask this, So I will do it here (as you are active) Is it possible to make a control point capture differently depending where you are? (IE, the closer to the center, the faster it caps) Thank you! Jetty 11:28, 12 September 2009 (UTC)

No idea, I've never mapped for TF2. Ask in the forums. --TomEdwards 13:35, 12 September 2009 (UTC)

Dutch translations

As you can see in the recent changes page, i've translated a few categories into dutch. I've noticed that the otherlang2 template won't work unless the language is defined in the template, but i neither know what to do in there nor have an image of the dutch/belgian flag to use. Where did you get the images from? Solokiller 22:22, 23 November 2009 (UTC)

I got them from FamFamFam. --TomEdwards 23:33, 23 November 2009 (UTC)