An unofficial Discord server for the Valve Developer Community Wiki
I think the community morale may be improved by having a discord server. It would actually do wonders for communication and coordination for things that would be best for multiple people to handle simultaneously. It'd also keep people coming back and contributing to the wiki if they're reminded of it more.
Come on by, we've got emojis and roles and help channels. Pinsplash (talk) 10:04, 24 June 2018 (UTC)
About that removal
Deleting the entire thing was un-necessary. I apologize for that, as I didn't look elsewhere on the wiki when I made the edit. I reverted my change but I removed the first-person sentences as that user hasn't updated that page since 2012. MissingNoGuy55 (talk) 03:13, 3 July 2018 (UTC)
Re: threat level?
We believe it is safe, yes. They were attempting various XSS because we were running an unsupported version of Mediawiki. We had manually patched a number of known issues, but took the opportunity to get everything upgraded to 1.27 LTS, just in case. If new issues are discovered affecting 1.27, they will need to be reported upstream. Gvengel (talk) 06:31, 6 July 2018 (UTC)
About editing wiki page dump_entity_sizes
Hi. Seems you have edit this wiki page what I made some time ago. 2017
I'm not good in english, but I try explain nicely as good I can.
All the games information what you have removed was for those who not have/own all HL2 source games. Especially AlliedModders community, who create plugins for server mod called SourceMod.
I had put my time and effort to create some how decent wiki page, but you just heavily edited that and comment: (rewrote entirely. also deleted the lists from every game. if you want to see the output for a particular game you can just use the command in that specific game. duh.)
I don't understand how this help others?
Please think this again and I request you fix wiki page back how was it before your edit.
- Hi, I had no idea anyone was using that! I'll put it back. Pinsplash (talk) 05:11, 8 July 2018 (UTC)
- Thank you Pinsplash, I do not want to sound like asshole tough.
- More information in that page is welcome ofcourse.
- --Bacardi (talk) 06:06, 8 July 2018 (UTC)
Regarding your changes to npc_metropolice
Hello. I noticed that you underwent some major changes to npc_metropolice.
I am not an administrator or any major figure in the community, but while I appreciate your effort and will to contribute to the VDC, I do not agree with your changes.
Unless there has been a disastrous accident, you appear to have heavily stripped npc_metropolice of content, presenting it as a cleanup. The information you removed--stitching, shoulder manhacks, pre-criminal behavior, the entire entity description--was important for many different reasons, including feature details, common issues, storytelling tips, and helpful design practice. I'm not just saying that because I wrote a good portion of the article myself, but there is a point in which simplification causes the loss of potentially necessary information.
I was wondering if I could revert the changes on npc_metropolice back to before your cleanup. I could merge some of the information you've added as well.
- Oh, my mistake! I didn't notice that you spread out the information across the page. It does look rather disjointed, but I'm sure that will be fixed with time. I apologize for accusing you of stripping information. I still don't agree with the new Civil Protection page, but my main concerns are gone now. --Blixibon (talk) 21:54, 27 July 2018 (UTC)
- I'll paste my original reply (you got me as i was replying there :p), since it's still kind of relevant:
- I see why you say it's kind of disjointed. What do you say we make a simple list of all the npc abilities and features for the top section, then let the main info be where they're most relevant. Pinsplash (talk) 22:18, 27 July 2018 (UTC)
- That won't be necessary. I think I find it disjointed because I'm used to the previous layout. I could revise it a bit and answer some of your to-do's.
- However, I'm afraid I don't understand your logic regarding their pre-criminal behavior. In spite of the rare circumstances that would lead to its usage, the behavior is complicated and much of the playerbase never took the time to observe it. I understand that the section did have its problems, but perhaps it could be re-added from scratch or even have its own sub-page.
- I also didn't mean to suggest we should link to the Combine Overwiki more often. I just meant that npc_metropolice is Civil Protection, so another article isn't needed. I said that before I was aware of your canon conditioning project, so feel free to ignore that. Just keep in mind pages like "Civil Protection" are bound to get plenty of traffic, especially if it's going to stay on the npc_metropolice page. Make sure it has content and fits in with the rest of the wiki. --Blixibon (talk) 23:24, 27 July 2018 (UTC)
- Personally I've taken time to observe it. I'd be fine with putting that section back on the page, if it won't take up like half my screen space. Pinsplash (talk) 23:32, 27 July 2018 (UTC)
A Lesson on VTF Versions
VTF 7.0, 7.1, and 7.2 are the "original" versions. There's not much of a difference between them. These are the versions used for textures in older games, like Half-Life. If you're mapping for pre-Orange Box games, then VTF 7.2 is what you want. 7.0 and 7.1 are really just obsolete versions of 7.2, so there's no reason you would ever use them.
VTF 7.3 is just a beta version of VTF 7.4, which was released with the Orange Box in 2007. Again, there's no difference between them.
If you make Portal 2 mods, then use VTF 7.4 for your textures, as you're working with Source 2007.
7.5, the newest version that was released in 2010, is used for textures in newer games, such as CS:GO.
It's important to note that using older versions of VTF on newer games, will result in the
$surfaceprop effect renders of the material in game, to be distorted and discolored. Likewise, using newer versions of VTF on older games, will result in the texture not showing up at all. You'll either see the infamous "missing texture" texture, or they will all simply show up white.
Also VTFEdit is not used in my tutorial, so I don't know where you've got that from... I use Nem's Paint.NET VTF plugin. – DJFluXion 07:48, 10 August 2018 (UTC)
- The 7.5 thing in Portal 2 was what I've observed when testing. I must have been doing something wrong... That info would be good to put on The VTF version history since that section is a little small. But Portal 2 isn't Source 2007, it came from an early build of Dota 2 (according to User:Practical Problems)(back when Dota 2 was on Source 1), which came from Alien Swarm, inheriting some things from the Left 4 Dead series in turn. Portal 2 does have content and code from the Half-Life 2 games as well however (including things like combine turrets apparently). A full diagram of all the major Source games and what they branch from is something I've been meaning to make. Pinsplash (talk) 09:58, 10 August 2018 (UTC)
- I did some research on Portal 2, and it just so happens that it was actually released in 2011, not 2008. For some reason, I've always heard that it was released in 2008. Weird. I haven't played Portal 2 very much, so I don't really know too much about it. I've played the original Portal, but not Portal 2 to the same extent. However, because of this, VTF 7.5 should be used. Hope this clears up any confusion. – DJFluXion 18:31, 10 August 2018 (UTC)